Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

7
What techniques do you use to identify out of balance gameplay?
Post Body

So I'm at the stage of development where I have a lot of things to play around with, monsters, random item drops, some crafting, random world generation, and I'm starting to want to balance the game. I have, of course, played the game with different strategies, finding holes and adjusting gameplay, but it feels inefficient.

I've also written a script to help me balance combat. It works by evaluating hp and damage and let's me know how many hits it would take the player to kill any monster, and conversely, how many monster hits it would take to kill the player and I can scale different attributes to affect combat outcomes. I can use it to see how wielding weapons and using armor changes combat outcomes too.

My question is, how do you find balance issues? Do you play the game a lot and tweak values? Do you set up spreadsheets, models, and equations? Do you do both, neither, or something else entirely? I'm interested in hearing your thoughts and techniques.

Author
User Disabled
Account Strength
0%
Disabled 6 months ago
Account Age
15 years
Verified Email
Yes
Verified Flair
No
Total Karma
10,953
Link Karma
5,491
Comment Karma
5,094
Profile updated: 4 days ago
Posts updated: 7 months ago
Robinson

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
9 years ago