Updated specific locations to be searchable, take a look at Las Vegas as an example.

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2
Tutorial im following isnt working even though its the exact same code
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lua ProximityPrompt.Triggered:Connect(function(object)
    print("goofyballs")
    local player = game.Players:GetPlayerFromCharacter(object.Parent)
    if player == true then
        local Disguise = worldprop:Clone()
        Disguise.Name = player.Name
        player.Character = Disguise

        local DisguiseRP = Disguise:FindFirstChild("HumanoidRootPart")
        local PlayerRP = object.Parent:FindFirstChild("HumanoidRootPart")

        if DisguiseRP and PlayerRP then
            DisguiseRP.CFrame = PlayerRP.CFrame
        end

        Disguise.Parent = workspace
        DisguiseRP.Anchored = false
    else
        print("i hate it all")
    end
end)

The tutorial im following: https://www.youtube.com/watch?v=3t_NiKm0Oto&ab_channel=BuzzyGames

it keeps printing "i hate it all" when proximity prompt is triggered meaning player "doesnt exist"

Comments

Maybe Iā€™m dumb but Iā€™m pretty sure that proximity prompt already pases through player as a parameter and thus doing local player = ā€¦ is redundant and not calling the player. Try doing

local player = object in that line see if that works?

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6 months ago