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1
Referencing disabled mods
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Forgive me if this isnt the place to put this, and feel free to tell me to go somewhere else.
When i change my mods to do a different playthrough, say going from a medieval playthrough to a spacer playthrough, if i take out certain mods, other mods, like simple sidearms, will be still trying to reference the weapons that ive taken out. does that make sense?
i end up with a wave of red on start up. how do i make it so its no longer looking for these weapons?
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- 3 years ago
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