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Floating Plots and Adventures for Ten Towns!
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Hey! After reading much of RotFM, I think it would greatly benefit from adventures, tasks, and fun things that can span multiple towns. Here's a list of ideas I've come up with, let me know what you guys come up with!
- Lost Dog - Party finds a bunch of flyers in starting town for a lost dog, 30gp to find him and return him to a place of your choosing. I think you could add some creepy flavor of people starving, goblins captured the dog, things like that.
- Revel's End Escaped Innmates - This could be really cool, some dangerous wizards and otherwise scary people could be on the run committing crimes and finding places to hide. This could overlap a lot with many of the other adventures in various towns.
- Chwinga Tribal Insights - I like the idea that the party can stumble upon the chwingas trying to enact little rituals to end the night curse on Icewind Dale. Obviously to no effect, but this can be a fun way to give the players information about Auril and the curse (in a funny roundabout way).
- Not Actually Dead Yeti - Some small-time adventurers take home a huge yeti and throw the body in a huge bag and leave it in the tavern. In the middle of the night the PC's hear a low panting and some dishes falling in the kitchen. Uh oh, battle without armor or a long rest against a yeti haha
- Delivery, Delivery - This can be just an easy excuse to add some flavor and some small tasks for the PC's, or to get them to go to certain towns you want them to go to! They can be wills, mysterious packages of strange dark crystals (hehe), warnings about impending danger and missing people, a Ten-Town Meeting Speaker can't make the meeting.
- Ten Town Speaker Meeting - This 100% deserves its own reddit post, but the Ten Town's Politics were one of the most interesting ideas I heard form Perkins, so weird that none of that is included in here. One really cool idea is to have a meeting for the larger towns to tell the smaller towns to stop sacrificing people to Auril. (I switched the humanoid and warmth/food towns because I think the smaller towns are more desperate and more superstitious - the sacrifice being a thing they started recently, not over the whole past 2 years).
- Awakened Knucklehead Trout - I think this goes without saying. Why are these so many awakened animals in here? lol
- The End is Nigh - There should totally be a group of doomsayers and flagellants in Ten Town that try to convert people and take extreme measures to serve Auril.
These are a few of my ideas! I'd love to hear what you guys come up with too :) I think that there needs to be more than just "One adventure per town" that is presented in the book.
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