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What Are Some Retro Video Game Tropes You're GLAD That Died? (I'll Start, "The If You Play On Easy Mode You Don't Get The See The True Ending")
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It's not "made for children" if you're given a large number of choices with no information on the consequences of those choices until you replay the first six hours of an RPG a dozen times, it's just bad design. If a choice is important, you should be given the information to judge the consequences of that choice. A choice with no context or information is no different from just randomly rolling the dice.