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By that I mean... an impenetrable obstacle not near the end of the game, not an end or sub-boss. Just a level boss, level, or a mere enemy that always means it's "Game Over" for you whenever you encounter it.
A common answer for this back in the day would've been Bald Bull in Mike Tyson's Punch-Out!! Even if you knew the secret to his Bull Charge, performing it with precise timing was another matter entirely.
For me, the answer's easy: Vega (aka Claw) from Street Fighter II: The World Warrior and Turbo for SNES. I suppose he's a pain in any of the SFII games, but those are where I kept encountering him.
I never owned a SFII game but they were frequent rentals. No matter how much I studied Nintendo Power, no matter how many kids on the playground I asked for tips, it didn't matter... I could never make it past Vega. Of course his most infamous technique is his Wall Climb → Flying Barcelona Attack / Izuna Drop.
But it wasn't until recently that I learned of another reason why he felt so slippery: he can't block. Go ahead and try! Corner him, throw some strikes. What does he do? He'll just back handspring out of it, during which he's invincible.
The day I finally beat him was a good day.
I'm pretty bad with touch controls when using an emulator on my phone, so I got Chrono Trigger specifically because turn based RPGs don't require a lot of dexterity.
except for that one annoying rat chase sequence!
In the end I cheated by setting the game for half speed, to compensate for not having a proper controller.
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