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Colonel Fedmahn Kassad was born on Mars somewhere between 2800 and 2825 to an impoverished Palestinian family. By the age of 16 he was involved with a gang killing and was sentenced to either go to jail or volunteer to assist FORCE in quelling the Glennon-Height Rebellion.
Afterwards he fought in two more major conflicts (with FORCE) the Maui-Covenant Island Wars, and the Battle of Bressia before ending up on Hyperion and encountering the Shrike.
Several years later Colonel Fedmahn Kassad participated in the last Shrike Pilgrimage.
Kassad will be one of the one thousand Far Future Warriors who fight against the Machine UI's champions for the destiny of Life.
He is a follower of New Bushido which is some poorly explained honor code which involves keeping the loss of civilian life low, conflicts between large militaries limited and disparaging the use of indiscriminate weapons.
Meta Information
In general Pax era equipment is of higher quality that FORCE era equipment. Swiss Guard equipment in particular is much better than FORCE equipment. This does not mean the FORCE equipment can't do the similar things, it just won't do them as well.
Feats that are scaling off normal Pax equipment will be denoted as Pax. Swiss Guard feats will be denoted as SG.
Kassad only gets the Void That Binds powers after the Shrike Pilgrimage. He also would also have had access to Pax equipment at that point.
So if you don't want either of those things specify Kassad from the Shrike Pilgrimage.
Out of Armor Physicals
Strength
Climbs up a shuttle under a three gravities of acceleration.
[Limit] Kassad was unable to lift his arms under eight gravities of acceleration.
Speed
His speed is probably that of a fairly tall very in shape adult.
Durability/Endurance
While in nigh perfect vacuum swaps his heavily damaged suit for a working one.
Able to survive sustained under eight gravities of acceleration.
Skill
He is a decorated soldier who has served in several campaigns.
Deals with a rebellion by using antiquated defense satellites to target rebel's com implants.
Standard Equipment
The Void That Binds
Anyone that took Communion with The One Who Teaches (Which Kassad did) over time gains access to The Void That Binds and gets some special powers from that access.
The Void That Binds can be used to transmit information (in this case it is an entire book).
It can also be used for regular communication between people who have access to it.
Hearing the Music of the Spheres
FORCE Impact Armor
FORCE Impact Armor is the armor used by FORCE: Ground soldiers. It provides excellent protection, a pretty big strength boost along with greatly enhancing the user's senses.
Strength
Speed
Durability/Endurance
Takes hits from a FORCE Multipurpose Rifle. It is likely that the Impact Armor offers at least some protection against every setting on the Multipurpose Rifle.
Survives getting thrown through a three meter chunk of crystal.
Survives a 60 meter fall after the armor has taken damage from a Multipurpose Rifle.
After the armor is basically out of power he survives getting thrown twenty meters.
FORCE Armor can inject drugs like pain killers if the wearer is wounded.
Senses/Other
-
- A note about the feat itself, They say "less than two seconds" but they also say humans couldn't react to it. So in order to befuddle the usual settings in this case the Shrike was probably only appearing for fractions of a second.
- This "fraction of a second" rather than 2 seconds busness is also supported by, the Shrike in that battle killed 15000 Pax regulars, 5000 Swiss Guardsmen and a number of Torchship crewmen in 30 seconds which comes out to ~666 soldiers per second or ~1.5 milliseconds per soldier.
Infrared/heat sensors are good enough to see footprints made by people a few minutes ago.
[LIMIT] This armor will run out of power pretty fast if it is being put through heavy use and taking significant damage.
Equipment
This rifle has many settings and will auto aim to some degree.
Lasers
- Wide beam lasers which can turn cubic meters of sand into glass within seconds.
- Pulse lasers which can be used to blind enemies.
- These lasers are powerful enough to make 5-10 meter diameter craters of glass.
- Laser will automatically be modulate the wavelength and frequency (this is because FORCE armor and equivalents will change color to try to mirror laser light).
- The control over the laser's power is so great it can be used to cook meals.
Pulse/plasma bolts
- Pulse bolts are a some kind of energy weapon.
- They are not affected by wind or significantly effected by gravity. Theoretically they can hit anything the shooter can see and properly lead, including targets on nearby moons. Raul also expects that after firing at a nearby moon with a civilian plasma rifle he would have been able to see the hit if he had a better scope which implies a VERY high muzzle velocity.
- Blows up a boulder and Kassad consider's this weapon to have no chance of missing unless the target is more than 10 km away.
- They can split trees.
- Pulse/plasma bolts are said to be able to easily go through steel. Also a Endymion era plasma rifle is able to easily cut a 8 meter chunk of ice apart.
- An untrained pacifist makes a three to four kilometer shot with a civilian plasma rifle from a small raft in the middle of an ocean.
- High explosive pulse bolts. There is not a lot of information on these, if I was to guess this version of the pulse bolt releases it's energy when it hits a solid object, rather than putting energy into penetrating the object.
Miscellaneous
- Raul Endymion thinks he could use it to shoot down primitive jet fighters despite the fact he does not have FORCE Impact Armor or any other kinds of targeting assistance other than the weapon itself.
- SGSwiss Guard energy weapons are "unreliable" at 175 km (in a dust/electric storm).
- The MPR is quite heavy for someone lacking a suit of powered armor.
- The MPR is very loud. These people were somewhat deep inside what is functionally a cave and there is a big sand/snow storm in progress.
FORCE Officer's are known to use Deathwands as sidearms so it is likely he would be carrying that with him.
Powered Binoculars and Grenades.
- Kassad's binoculars can automatically find targets, self stabolize, and see clearly see one kilometer long objects in orbit from the ground.
- We do not know what type of grenades Kassad has but here are some plasma grenade feats.
- Pax/SGPax era plasma Grenades can damage Swiss Guard armor at close range. Swiss Guard armor can tank kiloton range nukes.
Phase Suit
The Phase Suit is a combat skinsuit from the far future. In appearance the suit makes it look like it's wearer is made out of chrome. It uses time manipulation to boost the wearer's speed and reaction time to incredible levels.
This suit is controlled directly via the users mind.
Strength
Cuts through an Ouster in combat armor with his hand.
- Ouster armor is comparable to FORCE armor.
Throws a stone faster than the speed of sound.
- Presumably this can be scaled up the faster the Phase Suit is running.
Speed
This is part of Kassad and the Shrike's fight perceived by a normal human.
The Phase Suit reverse it's flow of time and go backwards through time.
With help from another Phase Suit user his suit can shift through time.
The Phase Suit can follow the Shrike teleportating through time and space.
Durability/Endurance
The Phase Suit will suture wounds closed, compress, act as a tourniquet and kill pain.
A different Phase Suit user effortlessly tanks a blow from Kassad's FORCE Impact Armor.
[Limit] The Shrike's blades easily penetrate the Phase Suit.
Senses
Other Equipment
The Phase Suit also accelerates weapons fire from Kassad's FORCE multipurpose rifle up to FTL speeds. Else the Shrike would be effortlessly dodging them because it can move/react FTL.
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