Arion the Immortal, Lord of Atlantis
"Know, dog of darkness -- pawn of Garn -- that never before in my two lives have I known such a rage which now burns through my veins like liquid fire"
"Now… will you leave… or shall we fight?"
Long ago, long before the fall of the mighty civilization of Atlantis, two gods fell in love. Caculha, Atlantis' sorcerer-king and God of Light, and Dark Majistra, Goddess of Darkness, bore twin sons, Ahri'ahn and Garn Daanuth. However, their opposing nature soon caused them to separate, with Calculha taking Ahri'ahn to raise and Majistra taking Garn. Under his father's tutelage, Ahri'ahn grew to be a powerful mage, never suspecting that his father's fierce political rival was actually his mother, and her son his brother. Ahri'ahn sacrificed himself to stop Majistra from using the powerful Zodiac Crystals to create an Age of Magic in which Darkness and Chaos would reign supreme, which resulted in his body being transformed into pure energy. In order to save his son, Caculha transferred half of Ahri'ahn's transformed body into the heart of a star and the other half into the Crystal Heart of Darkworld, the dimension from which Atlantean mages drew their power. In Darkworld, Ahri'ahn's energy reconstituted into the form of a child. Cared for by Jheryl, Goddess of Truth, Ahri'ahn spent years in Darkworld learning additional magic as he aged into adulthood. Thousands of years later, Caculha managed to regain his strength and resurrect Ahri'ahn. Reborn, Ahri'ahn, having amnesia and remembering neither his first life nor his time in Darkworld, took the name Arion and traveled to Atlantis. There he became Lord High Mage under King D'Tulluh. Taking the Atlantean warrior Lady Chien as his wife, Arion had many adventures, even surviving the sinking of Atlantis and living into the modern day.
Handbook Entries: Who's Who: The Definitive Directory of the DC Universe | Who's Who in the DC Universe Update 1993 | The DC Comics Encyclopedia
Magic
General
- Arion shares kinship with the very cosmos, being made of the same primordial stuffWL58
- Even when Arion's magic was waning, he was described as magic incarnateWL56
- Defeats Garn DaanuthAL8
- [Weaknesses] As a Lord of Light, Arion draws his power from stellar energies, so being completely cut off from light weakens him, and the metal orachalcum is resistant to magicAL4
- After sacrificing his magic to prevent an ice age, Arion becomes much weaker, needing to absorb magic from outside sources like the sun-gemAL21 to perform more powerful spells
- Arion eventually gets some of his magic back after summoning Weaver, an Atlantean GodAL28 and regains his full power when Weaver reweaves the fabric of magic within his soulAL33
- Claims that if he had his full power, he could break the protection spell that Phantom Stranger placed on SupermanSM Annual 13
Eldritch Blasts
- Destroys the Sun-Spirit, a living star that is described as one of the most powerful beings in the cosmosAL1
- Matches a blast from Garn DannuthAL18
- KOs Post-Crisis Wonder WomanWW108
- Blasts Garn into a building hard enough to collapse itAL24
- Matches a blast from Kr'rth who destroyed buildings with blastsAL27
- Blasts Post-Crisis Superman across Metropolis hard enough to make a trench in the ground and wreck carsSM663
- Destroys a large stone columnAL30
- Shatters giant blocks of iceWL57
- Fires multiple blasts at once to destroy robotsAL30
- Blasts a buildingJT
- Reduces a giant monster to sludge with blastsAL32
- Shoots through a giant monsterAL35
- Burns and destroys demonsAL32
- Blows up a demonAL32
- Blasts Tiamat, making her drop Power GirlAQ25
- Blasts Chaon, Lord of Chaos, back into a pentagramDP75
- Chases away an army of neanderthalsWL55
- Melts iron barsAL7
- Melts a tank shell in mid airAL3
- Shoots multiple bolts at the same time to intercept energy bombardmentAL2
Defense
- Blocks a blast from Chaon, Lord of ChaosAS
- Creates a magic shield to block a blast from Garn Daanuth, who causes Anuleous to shudder with his next blastWL60
- Blocks a blast from a Hunter/Gatherer ship that makes Power Girl cry out in painAQ24
- Creates a shield around Atlantis to block energy bombardmentAL2
- Blocks a blast from Kr'rth who destroyed buildings with blastsAL27
- Blocks shots from anti-Superman weaponsSM664
- Makes a shield to block a wave sent at him from Altana the Sea GodAL21
- Creates a barrier that stops a tankAL3
- Creates a shield that reflects energy blasts back at the shootersAL3
- Deflects blasts from a demonAL7
- Swords break against an invisible shieldAL9
- Shields King D'Tilluh from arrows and blastsAL3
- Blocks gunfireAI4
- Creates a shield around the king while he's being held hostageAL29
- Makes a shield that blocks acid rainAL7
- Makes a shield that blocks Dark Majistra's soul expelling all of her evilAL33
- Makes a shield around him and Chian to prevent another mage from spying on themAL10
Magic Constructs
- Collects groups of people from across Atlantis as it sinksAS
- Binds an evil mageAL35
- Wraps up some demonsAL32
- Creates a trail of magic that tethers some neanderthals togetherAL6
- Creates a cloak out of magicAL7
- Creates giant sails to turn a citadel into a flying boatAL7
- Creates a gag on Bill KnightlySM Annual 13
Elemental Magic
General
Fire
- Turns Etrigan's fire back on himWW108
- Blasts Garn Daanuth's astral form with a blast of fire so powerful that it lights up the landscape as if it were daytimeWL60
- Destroys several tanksAI4
- Melts a metal door to slagAL5
- Burns a group of demonsAI1
- Incinerates an alien soldierAS
- Makes a sword of fire that melts ice monstersAL9
- Burns a crystal in Atlantis from another colonyAL18
- Lights a man's robes on fireAL29
- Creates a ring of fire to wall off some soldiersAL9
- Lights up a dark cave with fire in his handWL56
- Garn Dannuth's spirit in Arion's body incinerates neanderthalsWL61
Water/Ice
- Destroys an ice mountainAL5
- Encases a soldier in iceAL3
- Kills a dinosaur by causing a scalding geyser to erupt underneath itAL6
- Transforms the snow beneath some neanderthals into slick iceAL5
- Creates an ice bridgeCI1
- Created ice and snowAL2
Air
- Creates a tornadoAL34
- Kills a dinosaur by flinging it around with windsAL6
- Shoots a blast of air at some neanderthals and sweeps away othersAS
- Sends flaying wind at SupermanSM Annual 13
- Creates a cushion of wind to soften Chian's fallAL3
Earth
- Opens the ground underneath a dinosaur then closes it to trap itAL6
- Turns the ground beneath horses into quagmiresAL9
- Entraps Superman with rocksSM Annual 13
- Flings rocks at ChaonAS
- Drops trees on dinosaursAL6
- Makes a piece of Earth with some heroes on it extend high into the airTF16
- Makes a flower grow out of frozen groundAL5
Light Magic
Light Burst
- Blows apart a shadow creature from the inside with a burst of lightAL35
- Banishes creatures with a flash of lightAL7
- Uses a burst of light to dispel Chaon's, a Lord of Chaos, illusionWL57
- Uses a burst of light to blind Kr'rthAL27
Illusions
- Makes two men think they are apes who run away from himAL26
- Makes an illusion of himself to trick a pirate into attacking a fakeAL20
- Makes a woman think a knife has started melting in her hand and burned herAL26
- Disguises himself as a guardAL24
- Creates an illusion of a giant monster to scare off soldiersAL3
- Creates illusions of creatures to scare away some banditsAL14
- Creates an illusion of a sea monster to make a ship turn awayAL21
- Creates an illusion of a plain to calm down an angry mobAL17
- Creates an illusion of fire to divert stampeding elephantsAL19
- Creates an illusion of fire to hold back some animal menAL30
- Uses an illusion to make a woman think she's making out with himAL27
Transmogrification
- Transformed two New Gods into sea monsters under his controlSM Annual 13
- Turns a statue of himself into a symbol of worship that looks different to everyoneAL9
- Transforms lime into corrosive acid to melt his chainsAL5
- Transformed the rope binding his hands into snakesAL6
- Transforms soldiers' swords into vipersAL9
- Transmutes a soda can into solid goldDP75
- Transforms demons into flowersAI5
Many-Colored Threads
- The Many-Colored Threads were metaphysical manifestations of the abstract concept of magic used by Atlantean sorcerers. Mages could tap into a thread to perform a spell, and the best mages could control the threads themselvesAL4
- Traps Garn DaanuthAL5
- Binds two soldiers to their horsesAL9
- Creates a tightrope with a magic threadAL7
Eye of Ra
- Conjures the Eye of Ra to scope out the areaAL2
- Sends the Eye to search a dimension for a way back homeAL35
- Sees possessed Chian sneaking up on himAL6
- Can look into souls to see if they are good or evil, though Garn Daanuth tricks itAL23
- Looks through rubble to find a trap doorAL30
Necromancy
- Revives a dead soldier and holds his soul hostage to compel him to answer his questionAL2
- Grants Caculha true release after he diesAL5
- Traps Garn Daanuth's astral form with a necromantic webWL60
Sensing
- Senses danger in Atlantis, waking him from his sleepWL55
- Senses an incoming telepathic attackAL2
- Senses approaching banditsAL14
- Senses oncoming foesAL15
- Senses Garn Daanuth's astral form approachingWL59
- Sensed the aura of a powerful mage on approachAL10
- Senses a shaman's magicAL13
- Senses darkness within HarbingerCI2
- Senses psychic emanations from a caveWL56
- Senses that a spaceship is not powered by magicAS
- Senses that Atlantean colonies are positioned across Earth to make a magical circuit, though he can't sense to what endWL59
- Senses a door at the top of a flight of stairsAL7
- Knows that he is safe because he senses no dangerAL21
- Uses his sensing ability to fight off some foes while trapped in an illusionAL12
Travel
Offensive Teleporting
- Lobs a spell that shunts Scarabus through different dimensionsJA94
- Makes Altana disappearAL21
- Shunts Kr'rth off into another dimensionAL27
- Forcibly teleports away a BlonnjuuAI5
- Teleports Hawkman away from himHM32
- Teleports Subjekt-17 awaySM656
Misc Teleporting
- Teleports from New York to the Middle EastAI3
- Teleports behind Garn Dannuth to get him in a chokeholdAL19
- Teleports from a conference to outside the buildingAL34
- Teleports Hawkman to the Hawk God's realmHM33
Portals
- Opens a portal to DarkworldAL24
- Opens a portal for a creature to return back to its native dimensionAL35
- Creates a portal to Darkwold in the modern day then uses it to go around the timestream to travel back into his own timeDP75
- Makes a portal through time to the modern daySM655
- Opens a dimensional rift to the voidAS
- Creates a portal that draws a demon out of its human host and back into his own dimensionAI2
- Creates a portal in his bathroom to a French villaAI5
- Reaches through a portal to grab his pickle from ChaonJQ13
Misc
- Can flyAL2
- Creates a mystic sphere that carries him and Caculha from Anuleous back to EarthAL1
- Creates a sphere around Power Girl and her son and brings them down to meet him in AtlantisJA93
- Had a return spell prepared to send him back through time when Superman defeated himSM Annual 13
Astral Form
- Astral projectsWL60
- Flies to AnuleousWL60
- Enters a neanderthal's body to exorcise the demon possessing himAL6
- Explores an entire citadelAL7
Conjuring
- Conjures the Chain of Deedra to bind GarnAL18
- Conjures acid rainAL7
- Conjures fog that makes snakes fall asleepAL7
- Conjures a swordAI2
- Conjures insects onto peoples' foodAI3
- Conjures razor-winged bats that sever Weaver's threadsAI6
Mental
- Mind controlled some young New Gods to cause chaos in MetropolisSM663
- Tries to mind control Superman, though he breaks the spellSM664
- Telepathically speaks to Superman, which Superman says feels like jagged teeth in his brainSM Annual 13
Misc Magic
Offense
- Tears Dark Majistra apartAL33
- Turned Garn into energy and absorbed himAL16
- Performs a spell that makes Darkworld swallow up GarnAL24
- Combines Garn with Darkworld's consciousnessAI6
- Tore Bedlam out of Garn and trapped him in a crystal chamberYJ
- Shapes his magic into a sword to slice off a giant monster's handAL32
- Grows giant to match AltanaAL21
- Transforms himself into a giant sea monster to fight Superman, though Superman beats himSM Annual 13
- Shrunk a demon and encased him in crystalWL121
- Traps a tank in a crystalline shell, though Garn breaks out of itAI4
- Trapped Bill Knightley in a sphereSM663
- Creates shadow creatures that regenerate and resist Zatanna's magicSM667
Other
- Removes his bonds with a thoughtAL33
- Dispels Garn's magic vortexAL19
- Contacts the Oracle of CholohWL55
- Makes a man floatAL29
- Telekinetically floats a piece of crystal in Atlantis from a different colonyAL18
- Turns intangibleAL27
- His magic guides him to where he needs to goAL6
- Filters oxygen from water to get a breathAL18
- Cast a spell on his tower to keep out intruders, which also kept out the sea when Atlantis sunkDP75
- Casts a spell of comprehension on earrings that allow him to speak and understand EnglishDP75
- Heals Wyynde after he had been surgically turned into a animal manAL33
- Heals DolphinAQ25
- Sees through the glamor that made a demon appear as a manAI2
- Enters Power Girl's dreamJQ13
- Casts a spell that lets Power Girl breathe underwaterJZ
- Awakens Devilfish from his magically-induced hibernationJT
- Looks into the future through a crystal ballSM655
- Shows Superman and Lois Lane visions of the futureSM657
- Hides himself from the Phantom Stranger and Green Lantern and the Justice LeagueSM667
- Cast a spell on a tower that hid it from Superman and prevented him from coming inSM667
- Casts a spell on Bill Knightley that makes people see him as ArionSM Annual 13
Physicals
Strength
Blade
- Hurts Pre-Crisis SupermanDP75
- Slices through an Atlantean's gunAL24
- Kills a dinosaurWL55
- Runs through a frost giantAL10
- Stabs a monsterAL11
- Slices through a creature's tentaclesAL25
- Cuts down some creaturesAL12
- Kills a warriorAL2
- Slices through a wood leverAL5
Other
- Throws his sword through a man's arm to embed it in the wallAL29
- Throws a sword to cut hanging icicles off of the roof of a caveAL11
- KOs piratesAL20
- KOs a gladiatorAL23
- Breaks a lion man's neckAL18
Durability
Blunt
- Takes a punch from Scarabus, who breaks one of his magic shieldsJA94
- Hit by a dinosaur that broke through a massive stone wallWL55
- Hit by Aries, who broke a tower in halfAL3
- Launched through a concrete wallAI2
Magic
- Blasted by Tynan, Balancer of Chaos and OrderWL58
- Takes a blast from Garn DannuthWL59
- Takes another blast from Garn while he is destroying the rubble of a building that collapsed on himAL24
- Takes another blast from Garn while he has been robbed of his magicAL18
- Blasted with necromantic magicAL35
Other
- Hit by lightning summoned by GarnAL24
- His and Chian's love melts the ice he's trapped inAL10
- Seemingly unharmed by the psychic clash between Aquaman and Kordax that affects every Atlantean and sea creature across the worldAQ23
- Resists a mage's mental spellAL27
Speed/Agility
- Melts a tank shell out of the air just before it hits a soldierAL3
- Catches an arrow just before it hits ChianAL5
- Dodges a blast of magic at the last momentAL26
- Dodges several blasts of magicAL29
- Dodges an Atlantean energy gunAL3
- Dodges Wyynde's sword swingAL23
- Dodges a sword swingAL2
- AgainAL14
- Once againAL21
- Scales a cliff faceAL13
- Leaps off of a ship sail to stab a sea monster in the mouthAL22
Skill/Misc
- Despite having never formally trained in sword fighting, Chian says that he will soon be a masterAL11
- Fights off a horde of extradimensional warriorsAL25
- Duels Atlantis' former generalAL16
- Beats a pirate captain in a knife fightAL20
- Beats up the king's guardsAL23
- Throws his sword to pin a man's arm to the wallAL29
Gear/Relics
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