John Domingo, the Night Man
"Was it the right thing? I had to go with what felt right--because from where I sit, seeing what I see--It's all free-form improv in the dark…!"
John Domingo was working as a professional saxophone player in San Francisco under the stage name Johnny Domino when he was struck by a piece shrapnel from a cable car that had been struck by the Jumpstart, a burst of energy from an alien on the moon meant to create superpowered people known as Ultras. Gifted powers by the Jumpstart, Domingo became the superhero Night Man, a street-level vigilante who can hear evil thoughts.
Source Key:
The Night Man (1993) Issue # = NM#
The Night Man (1995) Issue # = TN#
Freex (1993) Issue # = FX#
Break-Thru (1993) Issue # = BT#
The Solution (1993) Issue # = TS#
Firearm (1993) Issue # = FA#
The Night Man/Gambit (1996) Issue # = NG#
The Night Man: The Pilgrim Conundrum Saga (1995) = NP
The Strangers: The Pilgrim Conundrum Saga (1995) = SP
The Night Man vs. Wolverine (1995) = NW
Phoenix Resurrection: Genesis (1995) = PG
Phoenix Resurrection: Revelations (1995) = PR
Physicals
Strength
Striking
- Hits Tyrannosaur between two girders with a metal pole hard enough to warp one girderNM11
- Shatters city hall's front doorNM15
- Punches a werewolf through a windowNM7
- Punches out the same werewolfTN2
- Punches Rhiannon back hard enough to break a wood poleNM4
- Beats up some robbersNM7
Other
- Flings Tyrannosaur into machinery hard enough to smash itNM11
- Breaks a man's neckNM14
- Breaks off a lock with a piece of pipeNW
Durability
Blunt
- Thrown aside by LokiNM22
- Takes a punch from Mangle, who tears apart scaffolding with one armNM2
- Takes hits from TyrannosaurNM6
- Takes a punch from bone claws WolverineNW
- Takes hits from a duplicate of himselfNM23
- Takes hits from ChalkNM21
- Takes hits from Drop KickTS13
- Takes hits from TorsoNM6
- Takes a hit from AnythingFX6
- Rhiannon hits him with a wood pole hard enough to break itNM4
- Takes a punch from a werewolfNM7
- Hit in the head with a maceTN3
- Ok after falling off of a small cliffNM1
- Falls off of a buildingNM1
- Falls from high in the air into the waterNM20
Piercing
- Adds kevlar to his costume, rendering a werewolf's claws ineffectiveNM8
- Blocks a knife with his armored elbowNM1
- Smashes through a windowNM7
Brain Weirdness
- Because of the shrapnel in his brain, Neurone, who's got the power to shut down brains, can't affect himNM6
- His brain also makes him more resistant to Generator X's emotion manipulationNP
- A blast from Pilgrim stuns the Strangers but not him thanks to his brainSP
Other
- While being magically made feral, takes one of Gambit's kinetic cardsNG2
- Blasted by Pressure's steam attackFX6
- Pressure's steam can smash stoneGodwheel 1
- Rhiannon turns his taser on himNM13
- Made his costume fireproofTN3
Speed/Agility
Reaction/Dodging
- Dodges machine gunsNM6
- AgainTS13
- Dodges more gunfireNM14
- Dodges some pistol shotsNM16
- Blocks a shuriken after noticing it only inches from his headNM14
- Dodges Gambit's cardsNG1
- Dodges a cannonballNM5
- Dodges Naiad's water blastNM6
- Dodges Lord Pumpkin's fire blastTN4
- Dodges Anything's attackNM3
- Dodges a punch from MangleNM2
- Dodges Teknight II's punchNM11
- Dodges a swing from TeknightNM9
- Repositions a man's arm to block his knife swingNM1
- Dodges a werewolf throwing a vial of acid at himNM7
MovementAgility
- Draws his gun and shoots a robber before he can draw his own gunNM1
- Bounds up a buildingFX6
- Bounds up a ferris wheelNM19
- Swings from a rope off of a building onto another building's roof then jumps off down to his motorcycle in the alleyNM2
- Scales a building up to an office on the 49th floorNM2
- Leaps off of his motorcycle over a crowd then lands back on the motorcycleFX6
- Jumps off of a train onto the platformNM12
- Jumps off of a building and swings from a rope to reach the groundNM13
- Swings on a pole to reach the bottom level of a boatNM18
Rope Swings
- Swings on a rope from a rooftop down to his motorcycleNM16
- Wraps his rope around a flagpole to swing to safety while fallingNM17
- Wraps his grappling hook around a railing to swing to safety while fallingNM20
Skill/Misc
Enhanced Eyesight
Combat
- Trained in aikidoNM1
- Fights off a group of armed goons for 8 minutes after already having been cut openNM14
- Defeats three of the Celtic god Cernunnos to prove himself worthy of attaining Celtic magickTN∞
Throwing Accuracy
- Throws his mask so that it disarms his dad then hits him in the faceTN∞
- Throws a spiked knuckleduster to take down a gunmanNM14
- Grabs a knife out of the air and throws it to disarm a gunmanNM21
- Throws his dagger to cut a power lineTN4
Stealth
- Sneaks up on GambitNG1
- Sneaks up on Mangle from out of the shadowsFX6
- Sneaks up on Firearm in his hotel roomFA15
- Sneaks onto J.D. Hunt's planeNM12
- Disappears from the Freex's sightFX16
Rope Control
- Lassos Rhiannon's hand before she can operate some machineryNM4
- Lassos a flagpole to fling himself into the air and hogtie BloodflyNM17
- Ties up Teknight with his rope to cell bars so it couldn't get any leverageNM9
- Wraps up Neuronne with rope so she can't use her powers on himNM14
- Lassos a skylight and pulls it down on BloodflyNM20
- Lassos a turret and turns it to take out some more turretsNW
General
- No longer needs to sleep and can't be sleep deprivedNM2
- Deduces that the villain Pilgrim is the superhero Atom BobSP
- Uses Torso's fear of dismemberment to make him faintNM6
- Tricks Pilgrim into thinking an evil thought to find where he's hidingSP
- Sets up a trap to capture a werewolfNM8
- Disarms a bombNP
Gear/Powers
Gear
Costume
- Infrared lenses in his mask, one of which is telescopingNM1
- Records what he seesNM8
- His cape is kevlarNM15
Tasers
- Has tasers built into his glovesNM4
- Shocks AnythingNM3
- Electrifies a rope to shock RhiannonNM5
- Electrifies Naiad's water streamNM6
- Shocks a werewolf that grabbed his handNM7
- Electrifies a streamNM8
- Shocks a werewolf in the back and solar plexus to knock him outNM8
- Zaps a manNM16
- Knocks out SpectralNP
- Zaps one of Arcade's little devil dinosaursNW
Other Weapons
- A gunNM2
- A knifeNM5
- Knockout gasNM23
- Glue bombsNM20
- Ultrasonic emitterNM17
Misc
- Grappling gunBT2
- RopeNM4
- Smoke bombNM12
- Laser torchNM20
- LockpickNM20
- Carries numerous gadgets in the pouches hidden all over his costumeNM12
Telepathy
Night Man has the ability to telepathically hear the evil thoughts of others
Combat
- Hears a man think that he's going to shoot, allowing him to draw his own gun firstNM1
- Hears someone's intent to attack himNM1
- Hears the thoughts of some people sneaking up on himNM6
- Hears a sniper about to shootNM14
Non-Combat
- Hears a man think that he's going to kill someone laterNM1
- Hears a man about to attack a kidNM2
- Senses Rhiannon watching him but can tell she's not doing so with evil intentNM1
- Hears Rhiannon's thoughts as she's about to operate on some womenNM4
- Hears Naiad's thoughtsNM6
- Hears an evil thought in a nearby buildingNM7
- Tracks a werewolf through the forest via evil thoughtsNM8
- Finds a man setting up a bombNP
- Hears some gangbangers planning to attack a woman as he's leaving her apartmentNM10
- Hears a man think about briberyNM17
- Hears Bloodfly's intent to killNM17
- Loki's evil is louder than any other he's heardNM22
Limits
Celtic Magick
After the sorceress Rhiannon magically empowered him, Night Man gained several extra abilities.
General
- His new powers include shooting blasts of electricity from his hands, controlling his rope with his mind, the ability to become nearly invisible by merging with shadows, and a knife that he can mystically track that only he can remove once he stabs it into somethingTN1
- As payment for his magick, Night Man has to consume human organs every few monthsTN1
Aura
- He also now sees an evil aura around evil people instead of hearing their evil thoughtsTN1
- Sees demon aurasTN2
- Sees the residual energy of the demonsTN3
Skean Dhu
- Summons a skean dhu daggerTN∞
- Stabs a werewolf with his knife, which the werewolf can't removeTN1
- Cuts ropeTN2
- Cuts open a portal to another dimensionTN3
- Cuts open a portal in San FranciscoPG and steps through to New YorkPR
- Throws it to cut a power lineTN4
- Forms a connection to a magick crow, allowing him to talk to itTN4
Electricity
- Shoots a blast of electricity at a werewolfTN1
- Breaks a plexiglass tank full of water without shocking himselfTN1
- Incinerates demonsTN2
- Matches a blast of magick fire from Lord PumpkinTN3
- Zaps some knightsTN3
Rope
- Wraps up a werewolf with his ropeTN1
- Grabs Lord Pumpkin's candle out of his headTN3
- Ties Lord Pumpkin's arm to his headTN4
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