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I honestly don't care if it's "CPU intensive" or if it takes you another 3 months of development time. With the addition of pilotable helicopters, Local/Channel/Squad VOIP NEEDS to be in the game for the sheer fact that we may have 3/4 squads going to different objectives at a time.
This isn't RS/RO2, where objectives are progressed through a linear fashion and the squads aren't ever that far from each other, you have purposely made Rising Storm 2 a game where there is no "front". Screaming "LEFT SIDE" in team chat when 4 squads are on different objectives is now pointless and will result in mass confusion and chaos, with more people screaming "WHERE" or "DON'T LISTEN TO HIM", along with others arguing which side is "left" relative to each other.
Tripwire/Antimatter, please. You want this to be a tactical game, you've said so yourself. You want more of squad-based engagements and firefights, not 32v32 bum-rushes. Please give us THE tool to pull this off then.
You know for a fact that people don't listen to commo-rose commands (v and b buttons), so don't make us rely on that. Don't also make us rely on TYPING IN A FIREFIGHT to our squad.
We desperately need proximity voice chat. I used to not think so because I thought it was just going to be a RO2/RS reskin with the same playstyle and ruleset. But now it's clear that's not the case. You're completely changing our approach to this game, with pilotable helicopters and a "you can attack any cap point" mode, so we need new tools to compensate with this.
Failure to do so can only end in two results in my view. The first is where both teams act like collective hiveminds where 32 players follow each other from cap to cap to keep the VOIP information relatable and accurate. The other is 32 lone wolves doing whatever the hell they want because VOIP information is useless to them when one player on the other side of the map is screaming "RIGHT SIDE! M60 ON THE RIGHT SIDE!", and thus eventually, no one even uses VOIP anymore.
The current VOIP in RO2/RS works because you need all of the team focusing on one or two (rarely three) objectives at once, and screaming "to the right" or "to the left" is relatable to all or most of your players. This will not be the case in RS2.
RO2/RS was a "Hammer and Nails" problem, but RS2 will be using screws and you're only giving us the hammer to work with.
We need a screwdriver.
We need proximity VOIP.
(I sincerely hope this gets enough attention for a dev to see)
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