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Rev 12 Embassy Sign Ups
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We're doing something a little different this revision. Be sure to read the entire post.

Embassies are assigned plots of land where a city (or individual with an epic build) can create something to advertise to new players. UMC typically makes them uniform, or nearly uniform, in shape and size and assigns them as they're requested. People who reserve an embassy can take their time to build them as needed, and the only restrictions have been height/depth, it must be related to the city/build, and that monsters cannot spawn.

This revision, the embassies will be all around spawn along a ring road that connects to all four cardinal roads. There will be no height limit, though I request that embassies avoid ruining any views of nearby builders. If you're unsure if it will, please communicate with neighbors directly to make sure there's no disputes. Some of the embassies are also directly over water or ravines; be creative in how you tackle these geographic challenges!

And finally, if an embassy is not consistently worked upon for one week, it will be considered abandoned. I will destroy the build, save the blocks for the builder, and it will again be up for grabs. The builder who failed to complete the build will have to request a new plot if their embassy has been claimed in the meantime. Smartasses who lay only a block or two different will not be taken seriously. Unless there is definitive improvement towards completion, it will be considered abandoned. This rule will no longer apply once the embassy is complete.

The purpose behind this change is to avoid prime embassy locations being claimed and left completely empty. Portal cities also will not have pre-assigned embassies and will have no benefits over non-portal cities.

Cities, you will need to choose an ambassador who plans on getting the build done and will take action to do it. There are only ~25 embassy plots this revision; I will add more as needed, but they will be smaller or further away from ring road. EMBASSIES ARE FIRST COME, FIRST SERVE.

Requirements:

Cities: You must have roads, lighting to keep monsters away, citizens besides the mayors, and some form of public works, such as a public farm or grinder.

Independents: Any independent builders with an epic build can have an embassy put on hold while I go to make sure their build qualifies. An epic build requires effort, creativity, and another player's vouch for it. It also cannot be part of a city; then it's just a feature of that city. Qualifying epic builds in the past included a skylimit TARDIS megafarm/base and Cobblesaurus. It never hurts to ask and it's a good way to get people to come check out your build.

The embassies are as follows, with A plots being closest to the cardinal roads and D plots furthest:

ENE - A - Riverside
ENE - B
ENE - C - Metal Mountains
ENE - D
NE
NNE - A - Argoth
NNE - B - Port 80
NNE - C - Yowie
NNE - D - Port Aperture
ESE - A - Driftwood
ESE - B
SE - Manitian Empire
SSE - A - Olympic City
SSE - B - Rose City
SSE - C - Vinhaven
WSW - A - Arboria
WSW - B - Valkyrie
WSW - C
WSW - D
WNW - A
WNW - B
WNW - C
NW
NNW - A - Seneca
NNW - B
NNW - C

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Zuziza

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Posted
11 years ago