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Rev 10 Plans
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Feedback thread from this rev. No real critiques made there.

This rev, we had the following issues:
1. A lot more terraforming than expected. We had a lot of help from volunteers, but it delayed us by nearly a week, which led to a big loss in momentum for building.
2. Bigger building, but not enough builders. We did have a lot of help, but not having consistent workers on the project, especially after adding an additional 5 floors, led to much slower progress.
3. No arenas or animal farms. Big disappointment compared to last rev.
4. No villager trading area. Another disappointment.

Overall, this rev's plan was just too ambitious for how little building time we had available. The building will be completed, but without a lot of the amenities we wanted.

Next rev, the general plan so far is a take-over of the Spawn Nether portal as well as Nether roads and rails. However, a lot of details need to be ironed out.

Some issues to keep in mind:
A. There's no point in portal city embassies at their respective nether portals, so having them right next to spawn portal is probably better.
B. Spreading embassies out to reflect the city's spot in the Overworld may lead to some very isolated embassies, which is counter to the purpose of having convenient embassies to visit. So, having embassies start closest to the spawn portal and gradually move out towards their respective portals may be best.
C. Nether means no water; this may cause issues for some city embassies.
D. Zombie pigmen. There's no way to get rid of them completely, so they'll be like the ocelots from Rev 8.... but with swords.
E. Terraforming will be a bitch. Being in the nether means this automatically. I will be asking various cities if they want help in terraforming in exchange for whatever I mine myself. It'd likely be an accepted trade.

Any other comments?

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Zuziza

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12 years ago