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Mod idea for build 42
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Iā€™m not a mod builder but I love thinking of different mods Iā€™d like to see in game. That being said I think there is HUGE potential with the new NPC animals. I watched a dev blog that talked about tracking deer and a system that makes it so the deer travel around the map on a predetermined route. So why not use that system but instead of deer it would be a hord of zombies!

You could customize it in sandbox settings to your hearts delight! Such as the number of zombies, the type of zombies, and wether they move around at night or during the day. Also if you destroy the group it will reform from the surrounding population over time. All I know is it would be scary as all hell to be hold up in a farmhouse, in a blizzard, at night when the monster sized Kentucky zed mob comes crashing though the wall!

What else would people add to this idea?

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"Cook Cook"

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Posted
9 months ago