Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

6
Marines vs. Zombies: A Cricut-made print-and-play wargame
Post Flair (click to view more posts with a particular flair)
Post Body

Hi all! Amelatu here. First time posting here. Going to be a bit of a long post, but hopefully a few of you will stick around.

So, to start, I was reading WAR|MAKER by Runehammer Games. I love that book with a passion. It provides a simple, hackable framework with easy to learn rules that can easily scale up and down. It's glorious as a catch all, let's just have fun tonight wargame. However, it operates on six man squads. I pulled that to basically make an all or nothing zombies vs marines game, which I will present to you now.

The rules are dead simple. Each marine has a movement allowance and can move that far on a turn and/or attack. Each unit is explained below.

https://preview.redd.it/lx7a0t004tzd1.jpg?width=3024&format=pjpg&auto=webp&s=2c6148b03ce1063565cfc80a50de72d524b6ebda

Top to bottom, left to right, we have the Melee Specialist, who can charge, the Rifleman, who has suppressive fire, the Sniper, who has increased range, and the Artillery, who can fire over terrain and hit in an area. Then we have your Standard Zombie, Tough Zombie, and Runner Zombie. Below that, the Sandbags, Low Wall, Rubble Pile, and Obstacle.

https://preview.redd.it/250dj15i5tzd1.png?width=4032&format=png&auto=webp&s=978cc1250ac8db5fe247eaa2af56beef4aac5835

Here's the play area all set up. You start the game with three Riflemen and one of each Specialist. The Marines had the chance to set up their defenses in advance.

https://preview.redd.it/ijsx76ca6tzd1.jpg?width=3024&format=pjpg&auto=webp&s=09d23a80da278583e7d895fe37710c291c467a4e

On each turn, the Marines move and attack, then the Zombies move and attack. Each attack is a D6 roll. 1-3 misses, 4-6 kills. Zombies and the Melee Specialist are melee, the rest are ranged. Before the game, you're awarded five XP to upgrade your soldiers. Here's what I picked.

https://preview.redd.it/a56xxopt6tzd1.png?width=4032&format=png&auto=webp&s=44dbcb08a72a26e1ea7783afeaaf82d4dd048e49

After a few rounds of them moving close to each other, the Zombies move close enough for the Riflemen to fire. How'd they do?

https://preview.redd.it/diiycqjk7tzd1.png?width=4032&format=png&auto=webp&s=144166c1596b1c331bf4e4e097f4be74d0a68af2

https://preview.redd.it/64b7ta5s7tzd1.png?width=4032&format=png&auto=webp&s=9a39d348ad5fec52edbb5b62ca26ded73d176908

https://preview.redd.it/g1dbjups7tzd1.png?width=4032&format=png&auto=webp&s=a586ead6c575b78f17f268c090215d5e690e9673

One for three. Not gret. Okay, Our Sniper has a shot. Let's see how he does.

https://preview.redd.it/5euyml3a8tzd1.png?width=4032&format=png&auto=webp&s=31ddae2396a83c858811909e352d05e8528673d5

https://preview.redd.it/m8hgp19c8tzd1.png?width=4032&format=png&auto=webp&s=deeb835817ddd843be551f6195e8c146319ee683

Swing and a hit! Okay, now, the Zombies funnel downward, as the Marines have carefully placed their barricades. Now it's up to the Mortar team. Let's see how they do.

https://preview.redd.it/6rmzwepy8tzd1.png?width=4032&format=png&auto=webp&s=eb6b9d83bcc09520449057c43fae762f5e0d235a

That's gonna be a five to hit! The other Zombie isn't in range for the splash damage, and the Sniper misses. Unfortunately the last Zombie draws ever closer to our Melee Specialist, the last line of defense.

https://preview.redd.it/tgshhh26atzd1.png?width=4032&format=png&auto=webp&s=3151622d3ce7e65fc78fc123c310df76f6a63974

He charges, meeting the Zombie head on, gaining one inch of movement and a plus one, rolling a two. Seeing this, his buddy rushes to save him!

https://preview.redd.it/yh4a5adhatzd1.png?width=4032&format=png&auto=webp&s=af1608aa454d7f6e64aa5cf025cff8cce93908f7

Another two! if the Zombie hits on it's turn, the Melee Specialist will have one reroll to save itself! The sniper doesn't have line of sight because of the Melee Specialist. So, in a risky move, their buddy lashes out to save the day, lining up a last second shot.

https://preview.redd.it/rxk10slvatzd1.png?width=4032&format=png&auto=webp&s=9e426f7026f418e067f4bdbb153ff86c70967069

Boom, baby! Zombie eliminated, and round one complete! Regular Zombies are worth one XP each, so the team will have five to spend. The rounds keep getting more intense, and at the moment, introduce two new zombie types.

Hopefully some of you stuck to the end or even maybe found it interesting. If any of you want the rules, I can put together a document, but I'd need some time.

Thank you for your time!

Author
Account Strength
80%
Account Age
10 years
Verified Email
Yes
Verified Flair
No
Total Karma
90
Link Karma
78
Comment Karma
12
Profile updated: 2 days ago
Posts updated: 1 month ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
2 months ago