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Competitive Discussion: Laissure
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Alright, I'm bored and feel like doing another analysis, so let's do one on Yatagaryu's Western Tandor counterpart, Laissure! I'm also gonna try a slightly different formatting style this time.

Laissure is, like Yatagaryu, a Pseudo-Legendary. What does that mean? By definition, a Pseudo-Legendary is a pokemon that:

  • has a three stage evolution

  • has a base stat total of exactly 600

  • has a final exp earned value of 1.25 million at level 100, placing it in the Slow class of exp gain

Pseudo-legendaries are often known for their massive power compared to most normal mons. Yatagaryu is an excellent example of it in and of itself, as it's one of the strongest special attackers in the game. Where does our earthen bunny friend fit into the meta, though?

Stats

Laissure has a hefty 105/100/95 spread on its bulk, allowing it to tank hits very well from both the physical and special sides. 125 attack and 95 speed isn't too shabby either, though 80 Sp. atk isn't much compared to those other stats.

Type

Type wise, pure ground isn't the best defensively, resisting only two types and being weak to 3 (not including nuclear, and 2 of those types are common on attackers). Ground is a spectacular offensive type though, and should be feared coming from a base 125 attack stat. Particularly when it has a base 140 power STAB signature move: Subduction. It's also worth noting that taking neutral damage from most types does have some defensive advantages, even if it's not ideal. At least it doesn't have more weaknesses, right?

Abilities

Now, abilities. Laissure is blessed with two spectacular abilities. For defensive variants, it has access to the ever useful Intimidate, making physical attacks much easier to stomach. For offensive sets, it will instead use the incredibly dangerous Moxie, which can help Laissure steamroll opponents after it kills a single mon.

Moves

From a move standpoint, I've already mentioned subduction. What I didn't mention is unlike EQ, it has drawbacks. It's less accurate, and it also has the nasty side effect of confusing Laissure when it connects. As such, EQ is the more spammable of the two options. Laissure's physical movepool is also extremely scary, containing gems for coverage such as Outrage, Dragon Tail, Stone Edge, Megahorn, Iron Head, Zen Headbutt, and the elemental fangs. From a support side, this bunny isn't letting up either. It has access to both Stealth Rock and Spikes in addition to the ever annoying Taunt. Both Roar and Dragon Tail are options for phasing enemies, and the rabbit can and will set up those hazards and abuse them whenever it has the chance since hazard cleaners are extremely scarce in the current version of the game. From a setup standpoint though, it's a little disappointing, with no ways to boost its speed on its own. Swords Dance, Bulk Up, and Hone Claws are its boosting options. Also note that Laissure has no access to recovery of any kind outside of rest.

So, what kinds of sets might it run?

ResTalk

Sleep Talk and Rest are mandatory moves on this set. Dragon Tail and Roar are Laissure's phasing options. Pick your phasing move as needed, but keep in mind each has disadvantages. Dragon tail can't touch fairies or pokemon behind substitutes, while Roar is shut down by Soundproof Paraboom and doesn't do any direct damage to anything. For the final move slot, you have two choices. Either Spikes. if you want Laissure to set up hazards for it to abuse, or Earthquake, to have an attacking move other than Dragon Tail. If using Spikes, it's recommended to use Dragon Tail so you aren't shut down completely by Taunt. For EVs, either go into a fully physical defensive spread or throw in some nice Sp Def investment and let Intimidate make up for any missing Defense EVs. You could even throw in some attack if ya wanted. Full HP investment is recommended in all builds of this set.

Alternatively, you can run a Bulk Up set. Just use Bulk Up instead of your phasing move and EQ as you attacking one, and invest fully in Laissure's special defense instead of defense. Do not try to set up until the enemy water/ice users and ground immune pokemon are KOed though, or your bunny is going to be in for a bad time. Leftovers is the preferred item for both sets.

Choice Scarf

With Moxie and a Choice Scarf, Laissure becomes a nigh unstoppable killing machine once it kills a pokemon or two. Full speed and full attack equals dead enemies after a few EQs. Take care of any ground immune pokemon first though. For coverage options, Outrage, Stone Edge, Ice Fang, Iron Head...pick what you need from its many physical moves. Subduction can also work if you want it to play more of a revenge killing role instead. If you want it to revenge kill things rather than clean up the late game messes, you can opt for Intimidate over Moxie for easier switch ins. Keep in mind this set will struggle with M-Metalynx and other extremely physically bulky pokemon without the appropriate coverage moves.

Wall Breaker

Subduction is ridiculously strong coming off of 125 attack. A choice band or life orb makes it even stronger. Laissure also has the coverage to break a good portion of the game's various walls, though a few will still find it easy to switch on the rabbit. If running Subduction, consider running EQ as well so you have an alternative to the heavy drawbacks of the 140 attack. Bring any other coverage the rabbit can use to support the team. Max attack and speed is likely the way to go on this set too. Life orb sets might find it fun to run swords dance. Intimidate and Moxie can both be used as you see fit.

Hazard Setter

As hazard cleaners are almost non-existant in Uranium currently, Laissure can afford to set up both Stealth Rock and Spikes at the same time as the team needs. Stealth Rock or Spikes should take up a slot depending on the team's other mons. The second can use the other hazard if it wants, or run something like taunt instead. Earthquake should be the STAB move of choice on this set, and a coverage move, taunt, roar, or dragon tail can be run in the third slot. Heck, you could even run toxic if you want. The goal of the set is to harass the opponent more than kill them instantly, so some bulk and/or speed investment would do well here, though offensive Stealth Rock setters are a thing too if you don't care much for spikes. You might want to bring a wish passer on your team if running this set with spikes. Beware of enemy M-Sabeleye, M-Kiricorn, and Espeon, as Magic Bounce can screw you over instead of your opponent by reflecting your status moves. Intimidate is the preferred ability here. Leftovers or Life Orb can be used here, depending on the set.

Pure Defensive

Don't need hazards? Just want a bulky mon who can hit back? Laissure can do that. With speedy taunts and toxics, it can completely shut down enemy walls with the right team support. Intimidate is the recommended ability for this set, and a pure defense or mostly sp def with some def EV spread is recommended. Some attack investment might not hurt either for the physically defensive ones. Wish support is mandatory for this set, as it has no room for rest or sleep talk. Intimidate is the ability of choice here, obviously. Same with using Leftovers.

So, anything I missed? Got some unique ideas? How about some specific numbers for the weirder EV spreads? Discussion is often a good path to enlightenment, you know.

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