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I need help to improve my two teams that I've created
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I've created two base layer teams for Double OU Gen 9 where I used a 2 & 2 & 2 format for grouping my pokemon. Each grouping is in order. At the very least for the 1st team I want to keep Honchkrow and Serperior and for the 2nd I want to keep Basculegion-F and Scizor. I felt like I made a good base-layer for this team, but because I'm still relatively new to the competitve format I'm unsure of how to upgrade. All suggestions are welcome and appreciated.

1st team

Edge Lord (Honchkrow) @ Heavy-Duty Boots

Ability: Super Luck

Shiny: Yes

Tera Type: Steel

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

- Dark Pulse

- Hurricane

- U-turn

- Hex

Nigel (Pelipper) @ Damp Rock

Ability: Drizzle

Shiny: Yes

Tera Type: Ground

EVs: 248 HP / 252 Def / 8 SpA

Bold Nature

- Roost

- U-turn

- Ice Beam

- Tailwind

British-Gooday (Weezing-Galar) @ Rocky Helmet

Ability: Neutralizing Gas

Tera Type: Steel

EVs: 252 HP / 252 Def / 4 SpD

Bold Nature

IVs: 0 Atk

- Strange Steam

- Pain Split

- Toxic

- Flamethrower

Belphegor (Slaking)

Ability: Truant

Tera Type: Normal

EVs: 252 Atk / 4 Def / 252 Spe

Jolly Nature

- Giga Impact

- Earthquake

- Low Kick

- Rock Slide

Milkyway (Cresselia) @ Rocky Helmet

Ability: Levitate

Shiny: Yes

Tera Type: Psychic

EVs: 252 Def / 68 SpA / 188 SpD

Quiet Nature

IVs: 0 Atk

- Helping Hand

- Moonblast

- Psychic

- Lunar Blessing

Sneaky-Snake (Serperior) @ Leftovers

Ability: Contrary

Shiny: Yes

Tera Type: Ground

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

IVs: 0 Atk

- Leaf Storm

- Tera Blast

- Glare

- Substitute

2nd Team

Gill (Basculegion-F) @ Choice Specs

Ability: Swift Swim

Shiny: Yes

Tera Type: Water

EVs: 252 SpA / 4 SpD / 252 Spe

Modest Nature

IVs: 0 Atk

- Hydro Pump

- Shadow Ball

- Surf

- Ice Beam

Nigel (Pelipper) @ Damp Rock

Ability: Drizzle

Shiny: Yes

Tera Type: Ground

EVs: 248 HP / 252 Def / 8 SpD

Relaxed Nature

- Hurricane

- Tailwind

- Liquidation

- Roost

Scissors (Scizor) @ Life Orb

Ability: Technician

Tera Type: Fire

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

- Swords Dance

- Bullet Punch

- Close Combat

- Knock Off

Trebuchet (Dragapult) @ Heavy-Duty Boots

Ability: Clear Body

Tera Type: Dragon

EVs: 72 Atk / 180 SpA / 4 SpD / 252 Spe

Hasty Nature

- Dragon Darts

- Hex

- Thunder Wave

- U-turn

Bulldozer (Iron Boulder) @ Booster Energy

Ability: Quark Drive

Tera Type: Ground

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

- Swords Dance

- Mighty Cleave

- Earthquake

- Zen Headbutt

Shroomguss (Amoonguss) @ Rocky Helmet

Ability: Regenerator

Shiny: Yes

Tera Type: Steel

EVs: 252 HP / 208 Def / 48 SpD

Bold Nature

IVs: 0 Atk

- Spore

- Giga Drain

- Sludge Bomb

- Rage Powder

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1 year ago