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What if Rust had a way to lock you out of a server after you played so many hours?
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I've been playing rust for about 5 months now, spending 3 months nearly on 1 server but over the last 2 weeks I have played 4 servers to enjoy the beginning with friends getting into the game. This last server I was on nobody could do much outside of drive by shooting while barrel farming. I met them on 3/4 of the map myself today and I noticed they had played nearly 18 hours in 1 sitting. This gave them a huge advantage not for skill or efficiency just that they saw someone go offline, offlined them and so forth raiding over 10 bases just last night. So it made me think how more active the game would seem overall if these type of players could only play let's say 6 hours on one server. I know it has its downsides but these new players could benefit from finding a way to slow the above Average Joe down. Because currently im raiding bases and giving new people majority of the materials that aren't sulfur and a few guns or clothes then I try to cover for them when I'm the one doing the raiding...all so they can feel their first booms. Just a thought and no idea how they would implement it but wanted to see your thoughts.

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5 years ago