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This release adds initial support for instanced rendering, which is a way to render a large number of things really efficiently. I'm still trying to figure out the best abstraction for this, but I'm already making good use of it in the example games.
Previously, I was rendering the tiled maps as a single big texture. This wasn't very flexible, because you couldn't change any part of it during the game. Now, in super koalio the player can destroy blocks by jumping from below (mario style). It looks pretty lame right now but it at least shows what is possible now that I'm using instanced rendering.
I am also now bringing in play-cljc.text as a dependency, so you don't need to add it explicitly. I definitely plan on making it use instanced rendering eventually, so it'll be possible to efficiently render text that changes quickly.
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- 5 years ago
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