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I'm writing play-cljs for browser-based game dev!
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Some of you may have noticed that development of play-clj has basically been maintenance releases for a while now. The primary reason is that I've become much more interested in the reach provided by web browsers. I think it's the best platform for making and sharing games, because clicking a link is so much easier than downloading a jar or installer file.

Also, play-clj is weighed down by some poor design choices. Firstly, I was waaaaaay too liberal with my macros. Secondly, the system for storing state is too restrictive; a flat sequence of entities is fine for simple games, but becomes very unwieldy after a while.

I decided to start tackling these issues by creating a new library for browser-based games. It's extremely new and the documentation is non-existent, but I'd love feedback.

https://github.com/oakes/play-cljs

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8 years ago