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Nvidia Reflex 2 / Frame Warping / Asynch reprojection question
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So I don't really understand the need for frame warping / whatever (at least not for competetive titles):

Competetive gamers will most likely tone down settings in order to achieve the best possible framerates for their monitor. If the monitor refresh rate is maxxed, latency is at its minimum (or thats how I understand it). Isn't frame warping with Reflex 2 useless since it offers no direct benefit? Also since frame warping causes artifacts behind occlusions in movement, isn't this more of a disadvantage for peeking in FPS?

In other words: Is it right to assume that reflex 2 is only relevant for high fidelity gaming (equaling lower framerates as a tradeoff to a better looking game) and reducing latency for this usecase? Especially when using Frame Generation to increase this framerate again.

Why did Nvidia specifically demo it with competetive titles then?

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2 weeks ago