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The horror genre is one of my favourites, both in games and film, but having now played Outlast it really is the final confirmation for me that these kinds of horror games are just not for me i.e. the type where you are being pursued relentlessly by either a single creature, or different types of enemies throughout the game, and on the whole your only recourse is to run or hide. I find the same thing has happened in three horror titles that employ the same technique, namely Alien Isolation, Visage, and now, Outlast - I really enjoy the first part of the game, up to about the 2 or 3 hour mark, but at that point the novelty starts to wear off and I just start getting frustrated, annoyed, and, ultimately, bored. I finished Alien Isolation just about, I got to the final chapter of Outlast and just stopped because I was getting so annoyed and I was no longer invested in any way in the story, and I gave up on Visage just over half way through.
The initial feelings of tense excitement I feel in these games soon give way to 'FFS not again' when I've been one-hit killed for the umpteenth time and it just ceases to be any kind of fun for me. It's something I find really grates towards the end of them especially, since the enemies are often tougher and harder to escape from. I've played through both Amnesia and SOMA, and absolutely loved them both from start to finish. They do have a similar mechanic to the aforementioned games, but for some reason they gripped me the entire way through so I'm not sure what it is they did differently. Anyway, the upshot is that Outlast 2 has now been removed from my wishlist, and will now be avoiding this type of game in the future.
Fair enough, and the overwhelmingly positive score on Steam would indicate you are in the majority :) It just didn't take with me by the end unfortunately.
Haven't heard of that, but will give it a look, cheers!
If I was playing games like that back to back I would agree, but I deliberately space games out of different genres to prevent getting too fed up of one style or another. I think in this case it's just a type of game I'm not a massive fan of!
I hadn't thought about it in that respect - that's a very interesting viewpoint :)
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That's something I haven't been able to put my finger on. Like I said in my post, SOMA is amazing, and yet you also don't have guns in that. But I think it may be because the being chased by something or having to avoid it doesn't happen anywhere near as often as does in Outlast, as far as I remember!