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This is just my opinion and I know that I am in the minority here, but I feel like I cannot be alone. I did not like this game.
I played Jedi: Fallen Order a few months after it came out and LOVED it. I thought it was so well made with interesting puzzles, good combat and enemies, a great Star Wars-y plot, and brought the Jedi fantasy to life. I remember reading a lot at the time about how the combat was super inelegant compared to other melee action games like Sekiro, but having never played a game like that, I didn't notice any issues. Fallen Order was difficult, fun, interesting, and came at a time when Star Wars really needed a win.
Well now I've played Jedi: Survivor and I don't think my opinion could be more different from the first game. I didn't care for the plot very much at all, and all the main characters just felt so..... bland, idk. The planet exploration was certainly more open, but as a result it definity felt less curated. The new combat stances were cool, but didn't do enough to make it truly feel like different combat models.
I played on Xbox Series X and unfortunately performance has been a problem. I had some freezing and stuttering throughout the game, and I'm actually typing this all up while listening to the final cutscene play out. It sounds like it could be very touching, but I can't be sure because my screen has gone entirely black and I can only get flashes of the game by pausing and unpausing. This started during the final boss fight, so I actually had to finish the final boss unable to see anything. Until an hour ago, I was on Jedi Master mode and wouldn't have been able to pull that off, but the combat proved to be such a mess and the enemy design so unreadable that I said "fuck this" and switched to Story Mode so I could just plow through and see the end. Well jokes on me, I can't see fucking anything right now.
I think a MAJOR source of frustration is that this is my first game after playing Elden Ring for the first time, and it's like I've seen the light. I've seen how this combat style should work and how enemies should telegraph their attacks and how there should be reliable ways to block or avoid damage, but all of that it totally lost here. Enemies are near unreadable, blocking is not at all satisfying or reliable, and dodging does not grant any invincibility frames and generally feels completely useless. I can't even guess how many times I died because I dodged a OHKO move from an enemy but the game decided "no that one got you this time"
I've had this on my list of games to play for a few months now, but honestly it feels like a total waste of time and money. Am I alone in this?
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The gameplay for me was still enjoyable and I appreciated the biomes, but yeah... The plot is not just bad, but predictable.