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If you enjoy technically demanding side scrolling combat like Hollow Knight or Blasphemous, you owe it to yourself to try Megaman Zero series
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Obligatory, the first game in the series isn't stellar, but 2 onwards have some of the most satisfying 2D combat I've ever found. Granted I haven't played these games in a decade and am due to try the collection out that released for a replay. But I do know that when I think fondly back on these games from my childhood what I remember is not only how tough the boss of boss fights were, but how satisfying it was to play them well. I think Hollow Knight is probably the closest modern game to emulating the feel of the Zero series bosses. Each stage gives you a score based on speed, damage taken, and enemies destroyed, with unlockable skills based on better scores. There are countless collectibles hidden throughout stages in the form of cyber elves that give some fun exploration to the game. Many games in the series encourage diversifying your play style based on a sword or gun only run, but also offer customizable options in the form of equip able armor upgrades. Additionally there are unlockable NG and hard modes that let you master the game on advanced difficulty. If you haven't given these games a try they are worth it. One last thing about the combat is that it is tough but extremely fair. Some 2D games are frustrating when it feels like bosses moves are so erratic that you can't really get into the dance floor flow combat. These games definitely get it right though and reward mastery of the game.

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While the alternate campaigns do improve on things, a lot of Shovel of Hope was rather asinine busywork.

Mega Man in general have historically had a problem with some fake difficulty design elements, but the Zero series is probably the one with the least of it, even without savestates. It's still punishing due to the life system, but it doesn't really have (unless I'm remembering optimisitically) "oh, you didn't read our minds and come with this exact setup? Well screw you, here's this literally impossible segment".

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They're basically a "win more" mechanic that rewards players with stuff that looks cool but which you didn't need if you were acing the game already.

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1 year ago