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Fundamental changes
Vaal skills' soul energy automatically replenishes. Said soul energy receives a bonus when you deal any amount of damage to an enemy, on a cooldown of two seconds.
This allows Vaal skills to not scale super hard with clear speed, allowing them to be reworked to something different and more meaningful.
Per-Skill Reworks
Vaal Arc
- Can chain off of Orb of Storms.
Vaal Burning Arrow
- Skill's ignites proliferate. Projectile damage can scale the ignite. Cheaper skill cost.
Vaal Cold Snap
- Freezes enemies as though dealing more damage, akin to Freeze Mine.
Vaal Discipline
- Grants a low amount of flat energy shield regeneration, similar to a Rejuvenation Totem.
Vaal Flameblast
- Creates a secondary explosion for current damage during the stage each time it gains a stage. Adjust cost as appropriate.
Vaal Glacial Hammer
Massively increase damage multiplier, ideally in excess of 400%.
Allow Sparks to bounce off it, with an explicit declaration of this in the skill's description.
Vaal Ground Slam
- Less attack speed, more damage multiplier (at least 300%), and a slight stun duration bonus.
Vaal Immortal Call
- Skill is used instantly - no cast time. Quality instead grants 6% increased buff duration per point.
Vaal Lightning Strike
- The enemy infused with electrical energies always becomes shocked for the skill's duration, with a magnitude of 10% increased damage taken.
Vaal Lightning Warp
- Warp occurs instantly. Levels no longer grant reduced duration - instead, they grant increased distance that you can teleport mobs away (with level 1 being fairly short).
Vaal Righteous Fire
- Leech instances from this skill can restore up to 100% of maximum life per second.
Vaal Spectral Throw
- The projectile orbits you as you move.
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- 6 years ago
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