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Ascendancy mechanic brainstorming
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While we wait for patch notes and more news, my pals and I have been having fun trying to think up some interesting mechanics for reworked ascendancy dreams. To give an example, two of my own were:

Heiriophant- matter over matter: "X% of damage taken is instead mitigated equally over all your active totems." This goes with hierophants theme of having many totems, and the mini mind over matter it has included.

Occultist- influential words: "your critical strikes deal no additional damage. Instead, each critical strike on an enemy adds a stack of x% curse effectiveness" Shitty name, but the idea of having more curses and making them more effective with the small crit focused node felt interesting to me.

So for fun, come up with any neat mechanics of your own and I'd love to read them! (also sorry if formatting is garbage posting from mobile at work lol)

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Kaom

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6 years ago