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[Modding] How THICC can a common/rebel_types.txt file be?
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GTAIVisbest is in Modding
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Conflict of the Eagles mod development, and I found a way that lets me add a bunch of dyanmic troop events, BUT I need to add literally every single tag as a rebel option in the game. This means that instead of having just 1000 lines of code, the rebel_types.txt file will instead have something like two hundred thousand lines of code in it.

I already implemented the first bit of it (80,000 lines of code) and I see no performance hit. Plus, the game is actually recognizing every single rebel, which is good news! But is there an actual upper limit to how big this file can be before the game won't read it? Or, even worse, read it incorrectly, meaning it might take me a long time to diagnose it!

Any advise is appreciated

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5 years ago