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EDIT I GOT IT TO FUCKING WORK!
I just spammed a bunch of possible commands in the event file, including "begin_war", "start_goddamn_war", "go_war_now", "war_with_haste". I booted up the game, expecting it to crash, but ONE OF THOSE WORKS!!
Iraq now looks like a PROPER FUCKING CIVIL WAR, with the Sunni and Shia faction attacking each other for land with the government in the middle.
Now I'll be able to continue working on the mod properly. I just have to discourage all non-proxy aggression and it should work out swimmingly.
I'm so goddamned happy I'm squealing in my seat.
I'm making a modern day mod for March of the Eagles. Not some crappy extended timeline modern day mod, but an actual modern day EvW style mod focusing primarily on stable borders and aggression via proxies in the middle east.
The only issue is that I cannot, for the life of me, complete my project without finding out a way to force a war via event. The coding of MoTE seems to follow the EU4 one, just without the crucial "Declare_war" command. There's simply no way to do it. Now I can't get proxy states to fight each other, I can't simulate real rebellions, etc. I don't know any way to force a war other than that.
For example: I have an event that, upon firing, forces Egypt to give away a random half of its territory to "Egyptian Rebels". In EUIV, I could have just modded in a "declare_war" command with it, making it so the two fight it out to the death, with another "declare_war" being forced every time they peace out. This isn't possible in MoTE.
Does anyone know something that could help me?
Signed,
-A desperate modder
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