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My OP 2h mace build that stun locks almost anything in 1-2 hit
- 2h mace (check)
- 2h mace skill (check) (leave the city with iron greatmace to get the skill early)
- shamanic breakthrough, wind infusion (check)
- hunter breakthrough, leap and feral strike (check)
- warrior monk breakthrough, perfect strike and flash onslaught (check)
- 40 mana for buffs
- tier 1 passives: 25 hp, weather res, rage focus brace, armor mov, repair and metabolism... (check)
- decent 2h mace: early fang, or brutal, cough cough the one from dark souls in spire of light, till you get tsar mace
done.
buffs: rage, focus, wind infusion, golem potion, phy dmg food buff = !!! 120% impact bonus, 50% physical dmg, 20% atk speed!!! (rest food for regen, ele resist or immunity..)
combo rotation: leap -> perfect strike(pain)-> juggernaut(confusion)-> feral strike -> flash onslaught = RIP
fun combos: juggernaut(gives confusion) -> sweep kick( knockdown if used on confused), fast attack -> heavy -> heavy
use of discipline rage potions -> use full combo rebuff(rage focus) from skills and continue the Carnage
For god mode:
- farm ghost for tsar stones
- full tsar set tsar mace wolf backpack
- on top of offensive buffs, def buffs : armor(runes), impact resist, elemental immunity potion
(14 protection high stability ele immune)"
at that point I modded the game difficulty (on enemies 100% hp, 25% dmg, 10hp/s regen, 50% all armor increase, 30 stability, 75% impact ) to provide some challenge but its still easy
mod "tougher enemies" on nexus is a blessing
PS : pardon me for any mistakes I've made and poor structure
now that I planted a 2H Mace seed into your minds, the choice is yours what you do with it.
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