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I need to render multiple views of a single scene to screen - as in, split the drawing surface into many areas, to each of which I'll render the scene from a different viewpoint.
The way I've been doing it is to render each view into a texture, then use a fragment shader that chooses from which texture to read based on fragment coordinate. However, I've been wondering if there's an easier way to do it - perhaps some specific windowing library might have adequate functionality, for instance.
Does anyone have any ideas on this?
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