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Any way to use the frame buffer of a program as a GL_Texture in another program? Basically a video texture of a program?
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I'm trying to figure out if I can pull the frame buffer of program [A] and use it as a texture in program [B].

This is for a VR browser(JanusVR). The idea is to stream something like blender(or whatever) into this VR program as, what is essentially, a local video stream of a separate program.

Picture of what I want to do. http://i.imgur.com/zEh8E2o.png

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10 years ago