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Howdy All
Here's a demo you can run with your oculus rift kit and video of it in action...
Full Video: http://youtu.be/0Tmt7TMrKvY
Download the demo (Oculus Rift Requried): http://bit.ly/ZUObHJ
My cousing actually noticed that if you play the video full screen on your phone and hold it really close to your face you can get a blurry version of the 3d effect!
I'm Jesse Joudrey, from Jespionage entertainment. I've been waiting for the Oculus since last E3 (and so were we all, I know).
The day my kit arrived I was ecstatic and I was packing for a four day trip during which I wouldn't be able to use it. Then I got injured and spent a bunch of time in bed. Finally yesterday I got a chance to play with the Tuscany demo, then the Sixense Tuscany demo (the one with hands) and then I started dropping oculus player objects into any unity environment I could find.
I got bored of that this morning and made Oculus Bots, which is a repurposing of Unity's Angry Bots demo. None of the art in this is mine, and little of the scripting. I just stand on the shoulders of giants and flick the tiny switches.
Version 1.0:
- You can't die. Who wants to die in a tech demo.
- The respawn system is totally broken, but this isn't really a problem (see #1)
- The level geometry is not made for this type of perspective. Most obviously, there's no roof. Secondarily, it may look like you should be able to shoot around something but sometimes you can't. That's the level geo for you.
I just want to close with how much I love Unity and Oculus. I've been playing with "VR" for years and I had no idea how to solve the latency and field-of-view issues until Oculus and Carmack started talking. Has anyone notice that he's a pretty bright lad?
Watch this space. I've got other stuff in the works.
Cheers Jesse Joudrey [email protected] @JesseJoudrey http://www.jespionage.com
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