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While messing around with my characters and trying to determine the best skills to use in order to deal the most damage as efficiently as possible, I got curious to know exactly how strong each skill is compared to each other. Thankfully due to the wonderful efforts of u/Tables61 (who deserves all of the credit) in creating his damage formula spreadsheet, we know the answer to that question. I wanted to create a quick "cheat sheet" that would rank the average damage of each skill compared to a basic attack (excluding buffs, passive skills, or other modifiers), so that I could look at a glance and know, if all I care about is damage, what skill I should use (granted, this is obvious in 95% of cases, but I enjoyed the exercise nonetheless). In-case anyone else might find it useful, I thought I'd share it here: https://docs.google.com/spreadsheets/d/1DO75IOYwUpzVzYnPTByZIkqcy-ZwrUoqfgc21SY3mgg/edit?usp=sharing
A couple things to note about how I organized them:
- Since your attack stat will vary, and you can't see the enemies' defense stat, these numbers were calculated with an attack stat of 2 and a def stat of 1 in order to result in a basic attack damage of 1. Obviously these are not realistic numbers at all, but they are sufficient for getting a general idea, and everything should scale up in a similar way.
- Skills are grouped into four categories, physical single target, physical multi-target, elemental single-target, and elemental multi-target. If two or more skills have exactly the same stats, they are grouped into a single block.
- Multi-hit skills display the damage value of a single hit. Skills with a set number of hits (HP Thief, Fire Storm, etc.) are ranked based on the total number of hits, while variable-hit skills (Rain of Arrows, etc.) are ranked based on the minimum number of guaranteed hits (3 hits), since in my experience it is rare to get more than the minimum.
- Skills with additional specific modifiers (True Strike, Aeber's Reckoning, etc.) display the unmodified damage, but are ranked based on the lowest possible modifier.
Generally, if two skills have the same description, they more than likely do the same amount of damage. The two most notable exceptions to me are the single target elemental skills (some specify heavy damage, others don't, but they all deal the same amount of damage regardless) and the trio of Cross Strike, Amputation, and True Strike, which all have a similar theme of big single target damage, but are all slightly different in their calculations which leads to an objective ranking of Amputation > Cross Strike > True Strike.
Let me know what you guys think, or if you have any feedback!
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