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Renzhe Changelog (July 17, 2019)
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Bug Fixes:


  • Clicking with a compass would teleport you if you're opped

  • Clicking some items in the scenario manager would cause the scenario manager to stop working

  • Genie would not let you choose wishes lower than your current tier

  • Genie would not give a working fortune book

  • /UHC would not show the correct ghead healing amount after changing the ghead healing amount until you toggled off and on

  • Specinfo would not reset automatically after a match had ended

  • Multiple UHC timers could run at once, causing incorrect game speeds

  • Breaking a flower in flowerpower wouldn't drop anything

  • /rules would sometimes show incorrect information. /rules is now an alias for /uhc

  • Players would sometimes get spawned inside the border and be stuck

  • Sitting in chairs (stairs) would sometimes cause you to glitch through the chair

  • Armorstands from the chairs would sometimes not despawn, causing an infinite loop

  • Captains would allow for one player to be set as multiple captains

  • Experience would not be cleared upon joining when a match is not in progress

  • Some processes were missing from /uhcend, so some things had to be manually toggled after a game (added whitelist clear, team reset, team locking, captains resetting, slavemarket resetting)

  • Strength potion nerf would auto-enable after a server restart, sometimes causing a mismatch with /uhc

  • Players would sometimes be invisible upon joining

  • Toggling horse nerfs would not affect horses that already spawned

  • Right clicking the spawn donor NPC wouldn't always open the donation ui

  • Right clicking the spawn donor NPC with an item in your hand would cause the ui items not to render

  • Toggling /uhc features would cause the UI toggler to reset the person's mouse position every toggle

  • Wolves could despawn when left alone for long periods of time

  • Achievements could be broadcasted because of changes made during the halloween update

  • Toggling some features in /uhc would redirect the host to the wrong UI return menu

  • OreLimiter would be enabled in the nether and cause an unnecessary impact on performance

  • Breaking gravel in creative mode would have a chance of dropping flint

  • Ramadan would allow you to eat cake during the day

  • Donor double jumping would cause staff who are changing gamemodes to disable their flight status

  • Last Resort, YoYo, and Ramadan would show incorrect prefixes

  • Permakill would sometimes not toggle day/night in the correct world

  • Permakill would only disable the daylightcycle gamerule of the world the command was executed in

  • Pyrotechnics would ignite you even if you had a parachute to cancel the fall damage

  • "Rewarding Longshots" gamemode was duplicated in the scenario manager as "Longshots".

  • "YoYo" gamemode would cause a conflict with the UHC sidebar timer (Now it uses the action bar)

  • Moles' troll kit description would show "2 end blocks" but end blocks don't exist as an item in 1.8

  • Arena enter messages would say "Kit Map:" instead of "Arena Map:"

  • It was unclear that donors doing "/catjoke" would only message the donor, not broadcast the joke


New Features:


Arena Update

  • New Map: "Cory in the House"

  • New Map: "Cat PvP"

  • Readded arena upgrades (20% chance per kill)

Added Scenarios:

Staff Features:

  • Recolored helpop messages

  • Added helpop sound

  • New start script

    • Command tasking feature: Do "/addtask <minutes/start/finalheal/pvp/meetup> <command>" and the console will execute that command at that many minutes left in the game . I will convert all necessary gamemodes to work with this automatically, so for example it will automatically set moles at pvp, automatically enable skyhigh, etc
    • On-screen event messages (start countdown, final heal, pvp enabled, and meetup)
    • It no longer matters which order you put the arguments. You can do either "/uhcstart 60 15" or "/uhcstart 15 60". The higher value will be the meetup time, and the lower one will be the pvp time.
    • Command Spy will now be auto-disabled for staff playing a uhc match
    • Teams will auto-lock when a game starts if crossteaming is disallowed
  • Updated captains script

    • Changed captains commands to "/captains" and added a list of captains commands
    • Added commands "/captains tp" and "/captains list" for easier captains setup
    • Recolored parts for better viewing
    • Added a sound when someone new is choosing
  • Added in-game hosting guide (/host or /guide)

    • UI with different steps depending on whether you choose FFA, Chosen Teams, Random Teams, Captains, or Slavemarket
    • Clickable UI buttons to print steps in chat
  • Added /whitelistkick <player> (or /wlkick) to kick a player and remove them from the whitelist

  • Improved slavemarket script

    • Added "/slave tp" to tp all players to the slavemarket choosing arena ( owners to their boxes)
    • Removed "/slave create" to avoid confusion on how to setup teams
    • Replaced ignore command with "/dontrandomize <non-player>"
    • Added "/slave refund <player who left>" to refund for players who leave.
  • Added new freeze script (/freeze <player/*>, /unfreeze <player/*>)

  • Toggling spec mode no longer clears your inventory

  • Added "/cleartrees <world> [<radius>]"

Meetup Sims (COMING SOON):

  • Separate Meetup Sims Server

  • Private Matches with Customizable Options

    • Map Biome (Plains, Snow Plains, Mountains, Forest, Desert, Nether, End)
    • Scenario (Vanilla, Switcheroo, Mobshots, Rewarding Longshots, Eggs, Mob Disguise, More)
    • Kit (Full Iron, Basic Enchants, Random for Each Player)
    • Team Size (FFA, rTo2, rTo3, RedVsBlue, Love at First Sight)
    • Map Size (100 Radius or 150 Radius)
    • Enable/Disable Player Trackers
    • Enable/Disable Death Spectating
  • Public Match Queue

Donor Perks:

  • Donor / Staff 1.14 SMP (Coming Soon)

  • New Vehicles

  • Added "/car" and "/bike" menus to show all available cars and bikes

  • New Donor Tier ($10 )

    • Choose your own team color (Coming Soon)
    • More Vehicles (diorite car, dirt car, sponge car, melon car)
    • Pre-Whitelist to UHCs

Miscellaneous:

  • Added command "/unlight" to unlight your nether portal in the nether in non-portal-trapping games

  • New Slavemarket choosing arena

  • Added command "/gtfo" to toggle whether donors can ride you in spawn

  • Added new 'Love at First Sight' script to replace the plugin

    • Support for Dancing's team manager, so you can use /pm, /pmcoords, and /pmores
    • Specs can no longer accidentally join a LaFS team
    • Team size can be changed (/team setsize <size>)
  • Restored captain-choosing arena

  • Added command "/mumble" for the mumble IP

  • Players can now do /tps or /gc to see the current TPS

  • Updated "/uhc" to show more rules and features

    • Staircasing now can be set to "Allowed" without being above y32
    • Changed apple drops from "Oak Only" to "Oak and Dark Oak"
    • Added "Crossteaming" rule
    • Added "Towering" rule
    • Added "Above y32" option to stripmining rule
  • Players are now auto-whitelisted when they join a UHC

  • Changed coords color in "/pmcoords" to be easier to see

  • Changed 'Segregation' gamemode broadcasts to be easier to see in chat

  • Players are now hidden right before scatter to avoid FPS issues for players

  • Mob spawning will now be disabled for the first 3 minutes of a UHC

  • Replaced water source block in "Pyrotechnics" scenario with an extinguisher hoe (1 use)

  • 1.9-1.14 clients can now connect to the 1.8 server

  • Added new cat jokes

  • Finished scenario descriptions (in /scen) for all scenarios on the server

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