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Bug Fixes:
Clicking with a compass would teleport you if you're opped
Clicking some items in the scenario manager would cause the scenario manager to stop working
Genie would not let you choose wishes lower than your current tier
Genie would not give a working fortune book
/UHC would not show the correct ghead healing amount after changing the ghead healing amount until you toggled off and on
Specinfo would not reset automatically after a match had ended
Multiple UHC timers could run at once, causing incorrect game speeds
Breaking a flower in flowerpower wouldn't drop anything
/rules would sometimes show incorrect information. /rules is now an alias for /uhc
Players would sometimes get spawned inside the border and be stuck
Sitting in chairs (stairs) would sometimes cause you to glitch through the chair
Armorstands from the chairs would sometimes not despawn, causing an infinite loop
Captains would allow for one player to be set as multiple captains
Experience would not be cleared upon joining when a match is not in progress
Some processes were missing from /uhcend, so some things had to be manually toggled after a game (added whitelist clear, team reset, team locking, captains resetting, slavemarket resetting)
Strength potion nerf would auto-enable after a server restart, sometimes causing a mismatch with /uhc
Players would sometimes be invisible upon joining
Toggling horse nerfs would not affect horses that already spawned
Right clicking the spawn donor NPC wouldn't always open the donation ui
Right clicking the spawn donor NPC with an item in your hand would cause the ui items not to render
Toggling /uhc features would cause the UI toggler to reset the person's mouse position every toggle
Wolves could despawn when left alone for long periods of time
Achievements could be broadcasted because of changes made during the halloween update
Toggling some features in /uhc would redirect the host to the wrong UI return menu
OreLimiter would be enabled in the nether and cause an unnecessary impact on performance
Breaking gravel in creative mode would have a chance of dropping flint
Ramadan would allow you to eat cake during the day
Donor double jumping would cause staff who are changing gamemodes to disable their flight status
Last Resort, YoYo, and Ramadan would show incorrect prefixes
Permakill would sometimes not toggle day/night in the correct world
Permakill would only disable the daylightcycle gamerule of the world the command was executed in
Pyrotechnics would ignite you even if you had a parachute to cancel the fall damage
"Rewarding Longshots" gamemode was duplicated in the scenario manager as "Longshots".
"YoYo" gamemode would cause a conflict with the UHC sidebar timer (Now it uses the action bar)
Moles' troll kit description would show "2 end blocks" but end blocks don't exist as an item in 1.8
Arena enter messages would say "Kit Map:" instead of "Arena Map:"
It was unclear that donors doing "/catjoke" would only message the donor, not broadcast the joke
New Features:
Arena Update
New Map: "Cory in the House"
New Map: "Cat PvP"
Readded arena upgrades (20% chance per kill)
Added Scenarios:
Fast Smelting
Assassins (Remade script)
Staff Features:
Recolored helpop messages
Added helpop sound
New start script
- Command tasking feature: Do "/addtask <minutes/start/finalheal/pvp/meetup> <command>" and the console will execute that command at that many minutes left in the game . I will convert all necessary gamemodes to work with this automatically, so for example it will automatically set moles at pvp, automatically enable skyhigh, etc
- On-screen event messages (start countdown, final heal, pvp enabled, and meetup)
- It no longer matters which order you put the arguments. You can do either "/uhcstart 60 15" or "/uhcstart 15 60". The higher value will be the meetup time, and the lower one will be the pvp time.
- Command Spy will now be auto-disabled for staff playing a uhc match
- Teams will auto-lock when a game starts if crossteaming is disallowed
Updated captains script
- Changed captains commands to "/captains" and added a list of captains commands
- Added commands "/captains tp" and "/captains list" for easier captains setup
- Recolored parts for better viewing
- Added a sound when someone new is choosing
Added in-game hosting guide (/host or /guide)
- UI with different steps depending on whether you choose FFA, Chosen Teams, Random Teams, Captains, or Slavemarket
- Clickable UI buttons to print steps in chat
Added /whitelistkick <player> (or /wlkick) to kick a player and remove them from the whitelist
Improved slavemarket script
- Added "/slave tp" to tp all players to the slavemarket choosing arena ( owners to their boxes)
- Removed "/slave create" to avoid confusion on how to setup teams
- Replaced ignore command with "/dontrandomize <non-player>"
- Added "/slave refund <player who left>" to refund for players who leave.
Added new freeze script (/freeze <player/*>, /unfreeze <player/*>)
Toggling spec mode no longer clears your inventory
Added "/cleartrees <world> [<radius>]"
Meetup Sims (COMING SOON):
Separate Meetup Sims Server
Private Matches with Customizable Options
- Map Biome (Plains, Snow Plains, Mountains, Forest, Desert, Nether, End)
- Scenario (Vanilla, Switcheroo, Mobshots, Rewarding Longshots, Eggs, Mob Disguise, More)
- Kit (Full Iron, Basic Enchants, Random for Each Player)
- Team Size (FFA, rTo2, rTo3, RedVsBlue, Love at First Sight)
- Map Size (100 Radius or 150 Radius)
- Enable/Disable Player Trackers
- Enable/Disable Death Spectating
Public Match Queue
Donor Perks:
Donor / Staff 1.14 SMP (Coming Soon)
New Vehicles
Added "/car" and "/bike" menus to show all available cars and bikes
New Donor Tier ($10 )
- Choose your own team color (Coming Soon)
- More Vehicles (diorite car, dirt car, sponge car, melon car)
- Pre-Whitelist to UHCs
Miscellaneous:
Added command "/unlight" to unlight your nether portal in the nether in non-portal-trapping games
New Slavemarket choosing arena
Added command "/gtfo" to toggle whether donors can ride you in spawn
Added new 'Love at First Sight' script to replace the plugin
- Support for Dancing's team manager, so you can use /pm, /pmcoords, and /pmores
- Specs can no longer accidentally join a LaFS team
- Team size can be changed (/team setsize <size>)
Restored captain-choosing arena
Added command "/mumble" for the mumble IP
Players can now do /tps or /gc to see the current TPS
Updated "/uhc" to show more rules and features
- Staircasing now can be set to "Allowed" without being above y32
- Changed apple drops from "Oak Only" to "Oak and Dark Oak"
- Added "Crossteaming" rule
- Added "Towering" rule
- Added "Above y32" option to stripmining rule
Players are now auto-whitelisted when they join a UHC
Changed coords color in "/pmcoords" to be easier to see
Changed 'Segregation' gamemode broadcasts to be easier to see in chat
Players are now hidden right before scatter to avoid FPS issues for players
Mob spawning will now be disabled for the first 3 minutes of a UHC
Replaced water source block in "Pyrotechnics" scenario with an extinguisher hoe (1 use)
1.9-1.14 clients can now connect to the 1.8 server
Added new cat jokes
Finished scenario descriptions (in /scen) for all scenarios on the server
Subreddit
Post Details
- Posted
- 5 years ago
- Reddit URL
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- reddit.com/r/ninjapvp/co...