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Ranged Weapon Improvements
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Musket:

Sticky Bomb - The arc of where it is thrown needs to be improved. Currently, you have to bend way back behind you character to where you cannot see if you wish to throw it any farther than your feet. If you do wish to throw it at your feet, it should be done so as to allow for people who want to do that to pivot upward above their characters with less need of mouse move distance.

Damage/Skill Ratio - It requires some pretty good accuracy to get head shots in the game with this weapon. Enemy npcs, not to mention players, move quite a bit; head shots really only possible on the initial shot or if (IF) they run in a straight line to you. The damage of the musket I have found to be underwhelming given that it is a gun. This is a base comparison of weapons of the same gearscore level. It makes much more sense to attack a rapidly approaching enemy with a melee weapon that is doing more dps overall in the end. Guns should hurt---really hurt.

Sharpshooter Tree - Connected with the above, the sharpshooter branch feels very negligible. The skills aren't really...fun. The bow (see below) has more "sniper-like" talents/skills in its Hunter branch than this one does. It would be great to have a style of play where accuracy is rewarded over frequency of hits. I mean, it's why snipers snipe---less shots, significant damage.

Stagger - Raise your hand if you've ever been shot by a rifle. No? Well I'm sure you've seen the videos or movies. Nothing that is shot by a gun continues running unhindered. To help with the (I believe) issue of having enemies just B-line to you when combat happens, successful shots should stagger the enemy briefly. Different parts of the body causing different affects:

  • Head = stagger
  • Body = push back
  • Feet = slow

Bow:

Heavy Attack - The bow's heavy attack should, like the Musket, be an instant hit scan shot.

Arrow Speed - The speed of arrows are too slow. Very slow. This should be sped up significantly, or the above option available to those who would sacrifice light vs heavy attacks. Over all, all arrow speeds should be increased.

Bow Sizes - I have not yet hit end game or know of all weapons available, but it would be very nice if the size of bows, or at least some, could be increased! Think a Yumi or similar Great Bow types. Different bows have different arrow speeds possibly?

Cross Bows - Yass. Weapon that utilizes arrows, yet has hit scan like muskets (instant dmg). Bolts going further, faster.

Conclusion:

Ranged weapons seem to be in a game that is largely skirmish minded. There needs to be effective native ways for these weapons to actively keep enemies at bay. I shouldn't have to be forced to utilize a melee weapon because it is faster and more effective, if I wish to be a master of ranged weapons.

Damage with these weapons, being more difficult to land a hit and being single targeted, should be vastly more rewarding for those attacks. Otherwise, it makes sense why weapons that do AoE damage, or have more utility/movement abilities are more appealing.

Certain weapons it would seem, bring more to the table than others (I'm thinking Great Axe primarily). The bow and musket should be something more than just "I can hit from far away." They do, but not very well. They aren't feared.

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3 years ago