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True Snipers | Musket Suggestion
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As I've been noticing, crouching and laying flat removes the player's name plate from being seen. A wonderful change that I think would make phenomenal sense would be to allow for the last passive in the sniper tree of the musket to allow for aiming and firing while laying flat on the floor and moving. Quite honestly, it makes sense. With the trail of fire/smoke that happens when someone shoots a musket, it is possible for people to track a player down if they fire more rapidly. It fulfills a great role, and makes prominent the point of why snipers crouch or lay low to begin with in real life. Why not in this game?

I think it would be am amazing addition. Helps to add the niche stealth role. Possible balances to this if people had an issue, would be to add a significant knock back of fired shots when not in these positions. Many of you play FPSs; you know how it is.

[Edited] P.S. - For some, this may appear like a crazy radical idea that jumps in the face of the norm of jumping into each others' faces and fighting it out. Before we look for or think of all the ways we can nerf the musket because of this different way of playing, let's remember all the mechanics that are already in place; not to mention the musket or bow not really having very strong means to keeping their role (ranged) as it is meant to be--ranged.

There's no need for any nerfs except to make this feature, which makes sense, possible. Adding this would not make ranged gameplay tactics OP. The game has dodging, and all manners of ways of avoid being hit by a weapon that requires a high skill cap to hit a target to begin with. Again, no need for any further nerfs.

[Edit 2] Wasn't aware musket prone was possible; it is essentially my suggestion. Pretty excited, and happy that is already in the game.

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3 years ago