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Community System Thoughts
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Now, before I begin speaking my thoughts, I should quickly remind that players who are killed have that whole temp ban / requirement to revive and that stuff. So that's probably the perfect counter to griefers. If a person is caught breaking into a city or stealing from somebody, that person can simply be killed. This would allow for people to create thief communities or assassin guilds of the such.

As for the community system. Now, we should probably keep it simple, I was thinking that we set it so people in the same community have names revealed to each other (going with the nameplate suggestion). This community can set it's own government and hierarchy if it wishes to be a "complex" community, or if it wishes to be a "simple" community it can remain as a group who can only see each others name.

I'm not sure if a decision has been made of how the economics are going to be run (whether no system is made and the players are allowed to create their own values on objects, or whether a gold system in itself will be made) So we can discuss that here as well.

Discuss your thoughts?

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13 years ago