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Walking on grass for a long time turns it into coarse dirt.
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Based on a command block creation I saw a while back on the Hermitcraft series, it would be extremely neat to have places players walk through often turn into block variants, or natural paths.

Grass could become coarse dirt, stone could become gravel, and sand could become sandstone.

It would add basic realism into the game, and could be switched off with a simple gamerule:

   /gamerule doPaths false

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Posted
8 years ago