Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

5
Refining the use of the Beacon to incentivise usage on multiplayer
Post Flair (click to view more posts with a particular flair)
Post Body

As the Beacon is an end-game item (if you pardon the pun) it is a fairly powerful object to own, after a fair cost of building it, and then having the resources for a mineral pyramid make it worthy of being a little more powerful in my opinion.

My current problems with the beacons, are that the beacon is a great concept, and works great in single player to provide a safe zone where you’re bugged against mobs, but PVP, both players get the effects so it nullifies the buff.

The current range is quite tight, I don’t think this should be vastly increased, but under a certain condition can be extended by a few blocks.

Range should keep it’s current size, but only if the mineral pyramid is impure, if the pyramid is pure iron/gold/diamond etc it’s range would increase by 20%

Ownership

The beacon should by default, acts as it does now, but in the GUI there’s now a button to switch between All Players, Owner, Team, Custom. Switching between costs a signal mineral as it currently does to change potion effect.

All Players speaks for itself, it works how it does currently. If tagged with a name tag with a player name, it blacklists them from the effects

Owner, again, does what it says in the tin, and only affects the beacon’s owner.

When set to Team, the beacon needs to by “dyed” with the appropriate team colour, at which point the glass texture adopts a slight tint to the team colour.

When set to custom, right clicking the beacon with a name tag of a player’s name allows them to possess the beacon’s effects. Anyone can “tag” the beacon, so in PVP it incentivises the beacons to be protected.

Tagging the beacon in any state with the name of a mob, will extend the beacon’s powers to the mob too, allowing for pets and golems to be buffed too.

Power

Increase the beacon’s powers be allowing Slow falling, levitation (could make for some groovy elevators, or defences), Fire Resistance, Night Vision

This would give late game players more reason to collect more beacons, and combined with the ownership feature, allow for a player or faction to create a safe haven for their allies, but have an advantage against invading players.

Effect Duration

Change effect duration so rather than 2 second intervals between layers, the item fed into the beacon governs the time. Iron, Gold, Diamond, Emerald, Netherite. Iron provides the base 11 seconds, and each succeeding item provides more. Currently it doesn’t matter so why wouldn’t you go for the cheapest/whatever is on hand? This change adds a cost/reward factor.

Author
Account Strength
100%
Account Age
8 years
Verified Email
Yes
Verified Flair
No
Total Karma
41,418
Link Karma
3,987
Comment Karma
37,117
Profile updated: 5 days ago
Posts updated: 10 months ago

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
1 year ago