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So I picked up The Messenger a week ago on Switch due to the cheap price, some good recommendations I've seen in here, and some other forums and reviews I've glanced at.
I'm about 8 hours in and I've been enjoying it quite a bit but I was pretty confused on why this was being recommended to me as a metroidvania. It's been a fun action platformer and I so I kept continuing on and enjoying it - but I couldn't for the life of me think why on earth this was recommended to me as a metroidvania. No map, no seemingly back tracking, limited upgrades, and I was approaching the final boss and starting to think to my review my final thoughts of the game.
So then I recently beat the final boss and was about to pat myself on the back and move onto the next game and then...
This post is really just me being amazed at how damn well the twist was - especially for someone who knew little to nothing about this game what so ever. On it's own, the action platforming part was fun enough and it felt like a fun little indie game. I thought the upgrade system was a little minimal and all, but it was all still challenging and fun.
This is literally game changing and seems to contain entirely new powerups and exploration. I just can't get over the twist. Probably one of the coolest twists I've seen in a game like this yet.
I'm just excited that I'm basically playing an entirely new game - with 16 bit graphics baked in now as well!
Very cool. Thanks for the recommendations. I was so confused lol. I'm still playing at the start of this part so I haven't finished. I thought I was finishing it LOL
From a plot perspective, those two twists are executed perfectly.
Implementation-wise... Yeah, very mixed bag. There's only one new actual ability and it's very context depending. The changed worlds look gorgeous and sometimes add interesting gameplay twists but repeatedly navigating them can get annoying. It doesn't help that most of the areas exclusive to the second half are mostly linear.
Still a 8/10 game, but with a bit of extra work it could have been a 10/10.
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They're okay areas (okay, the chase sequence could have used a couple tweaks and a few rooms of the final area have painful timings) but it does feel weird how linear they (except the Zelda-ish ocean temple) are as opposed of the old areas getting overhauled into more exploratory experiences.