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WarChest community mini game info. post
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Welcome to Warchest, Nerd.nu’s number one armor-stand action strategy game!

The standard objective in a match of Warchest is to command your army of five armor stands against an adversary’s army in a 5v5 elimination battle. Use your tools to knock the armor stands into attacks and evade enemy attacks while your health ticks down to outmaneuver your opponent!

In Warchest, the look of your army is completely customizable! Use /HeadMart or other means to obtain a set of heads for each of your armor stands, use the armor material and color of your choice for your armor stands, and create a custom banner to fly proudly at the head of your forces. Will your army be victorious?

Required & Recommended Gear: 1. Five identical chestplates of any type enchanted with Thorns 3, Mending & Unbreaking 3 2. Plenty of Splash Potion of Poisons 3. A fishing pole for short maneuvers enchanted with Unbreaking 3 & Mending 4. An iron sword enchanted with Knockback 1, Mending & Unbreaking 3 5. A diamond sword enchanted with Knockback 2, Mending & Unbreaking 3 6. Enough heads for your pieces in play 7. A custom banner to represent your army

How to Play:

To play Warchest you must first set a bed spawn nearby for both players to use. Use the command “/standmaster clear” to put your armor stands in the appropriate format. Next array your armies apart from one another in no particular formation. Equip your armor stands with their Thorns 3 chestplate and heads. Typically, the challenger may move first but the defender chooses the location & terrain for the battle. Warchest can be played anywhere! You may choose to play in an open field, around your builds or in an arena (recommended to play in flat or small sloping terrain).

To begin your turn, you must splash yourself with a Splash Potion of Poison dealing poison II damage over 21 seconds. In Warchest, your HP bar is also your timer for your turn. Poison will tick your HP down to a half-heart and each strike on your armor stands will have a ~50% chance of dealing 1-4 hearts of damage.

A “kill” happens when a struck armor stand lands overlapping an opponent’s armor stand base plate. Once a stand is “killed” it is curtesy to quickly break the stand so that your opponent can continue using their stand during their turn. The only limit to using a stand more than once is your health bar. For stands that are attacking stands on blocks of different y:levels, you will have to judge overlapping by using the f3 b “show hitboxes” command. It is common to use the swords to get your stand close and then finish an opponent’s stand with the fishing rod. This close quarters zone is where having no arms on your stand is important because you will give your fishing rod to your stand if you right click on an arm. Please note that fishing rods do not trigger the Thorns 3 armor and are for close attacking or movement only; they may not be exploited to move your pieces up and down the battlefield.

If you find yourself at a half-heart HP and still alive you may take your time to take one more evasive move, however this may not be an attack. You are weakened and must retreat. If the last evasive strike did not kill you, your turn is over anyway and you may have to find an alternate way to die and regain your hearts. Do not eat food during your turn.

Players will alternate turns, moving their pieces and dying to end their turn each round, until one team has been eliminated and the other has at least one piece in play. It is customary for a defeated player to give a momento to the winner, their own head or a prize, but this is not required. Please send me any questions you have in the comments or in-game (Chef_Zuul) and I will respond.

Go now, and command your Warchest armies!

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