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PvE Rails for Next Rev
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As I see it, there are 2 main ways to use our (many) rail systems.

  1. AFK/long term transportation (needs to be automatic, seamless, can take a bit longer, scenery shouldn't be a concern)
  2. Scenic transportation (can be less auto, should be shorter, but overland and incorporated into build designs, interesting views etc.)

I suggest a focus on implementing rail systems targeted at the above 2 goals next rev. If survival can try new things, we certainly can. My suggestion:

1. Underground CARBON for AFK railers.

  • Much faster to build than CARTS.
  • Fewer issues with it going through already-built builds at the start of rev if built underground
  • Decor isn't an issue when redstone and rails are underground
  • Goal: for AFK/long-distance railers. Connects the major cities/places of interest and allows for one-stop transportation around the map.

2. Above-ground overland rails for scenic and shorter transportation.

  • Convenient to jump on/off, especially when they parallel the road
  • Easy and non-intimidating hookups for new city and town builders that don't know CARTS/CARBON
  • Really easy to build and modify
  • Gives nice views of surroundings and allows more flexibility in designing, incorporating into/under/around builds for decor purposes.
  • Goals: 1. scenic travel 2. connecting nearby smaller towns and places of interest to major travel hubs (CARBON Stations, portals)

I welcome discussion, disagreement and general rail-planning. I'd like to see some compromise aimed at focusing on 1 or 2 rail systems to start the new rev with (for instance, I am not personally a fan of CARBON, but its benefits outweigh CARTS here IMHO.)

It's faster than a speeding horse! More controversial than forum vs. reddit vs. mumble debates! It's rails!

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Posted
10 years ago