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...What the heck just happened? Those cutscenes were cool, but the fight itself felt kinda...broken. I get the intention behind the whole no music during the player turn thing, but if you speed up the enemy turn, the music carries over to the player's turn and when it ends it feels like there's a missing audio channel or something. I somehow managed to get a perfect on it on my first try, but it felt like less strategy from movement opportunities and more luck that placed me in the right place to get to the barrel on the last turn.
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- 5 years ago
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