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Unique magical effects for wind, water and earth magic?
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My magic system makes use of 6 elements: electro, anemo, pyro, hydro, geo, dendro (plants, tree). Each one of these has a unique property that's exclusive to one element, it's basically a magic effect.

Electro: magnetism - attracts and repels objects using electromagnetism/static electricity.

Pyro: burning - sets fire to mana and magic spells and any stuff, consuming their mana as a fuel source.

However, I'm having trouble coming up with unique properties for anemo, hydro, geo.

Anemo is like air. . . Nitrogen/oxygen or something.

Hydro is more like pure/soft/distillled water.

Geo is more like terracotta.

So I have been researching on the properties of these but I still cane short.

I came up with "Fortify" for geo, where it will fortify if attacked by magical or ordinary means but I'm not sure yet.

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1 year ago