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Pacing- Actually felt like the opposite problem to Canto IV where we probably needed a longer Canto to Explore all the elements touched upon, I would nearly have said a whole extra part and longer dungeon
Fixer Alliance- This was an awesome way to start the Canto an SCP style pre briefing and a gathered mercenaries vibe at the start also the importance of Fixers to Don Quixote. However they could of been used so much more in La Manchaland for example you could have had the Fang killing innocent civilians in order to get to Bloodfiends driving Don Quixote into a moral crisis before revealing Sancho
The other Second Kindred- These could of had more time to breathe in the story and made them more tragic figures. Two ways they couldve done that was instead of showing them as nuetral to the original goals of La Manchaland have them wholeheartedly believing in it........And the other is have a civil war ongoing within the park i.e. the Priest has not actually fallen and is protecting some of the trapped humans (Perfect setup for the Fang killing above)
LaManchaland In The City- Some more context to how bloodfiends and Lamanchaland fit in the city........this is not a storytelling issue in itself BUT the problem is we are in a Project Moon Game and the setting is the City, while we as the audience would find the idea of being killed or turned into Bloodfiends awful and scary what the Bloodfiends do especially these one is pretty basic and amateurish on the horror scale, normal humans, corporations and syndicate do WAY worse stuf on a daily basis so i think its important to maybe have that established in the Canto. I would say you could do it through P Corps (which we may get more of in the next Intervallo) but maybe they could've included some of that part of the story here
All in all it was still an awesome chapter and this is absolutely in hindsight
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