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Doing a Shana Only Run
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Apart from the insane monotony at times (and possibly the segment where she's not available), what do you think the biggest challenge will be?

Edit 11 (Yeah I know, ordering): So, I think Shana only ends up being the easy mode for this game. Random encounters can largely be ignored, bosses last only 3-5 turns (on the high end only for bosses with more than one target like the Zenebatos boss when you don't have enough all-target spells), while dragoon form is powerful it's not needed so you don't need to grind it (I ended up not reaching Dlvl 5 until the moon because I just stopped attacking after a while). The only caveat I would say is that I did have the benefit of hindsight and knew when to equip the talisman to avoid OHK.

Melbu took forever only because of the health pool but I was never in any danger.

I thought using only the one character would mean I would end up being hit by statuses more often and get hit more often or struggle due to Shana's low armor and health pool but because of her speed it wasn't an issue ever since she got dragoon form. The hardest parts were when she wasn't in the party.

All in all, it didn't end up being a challenge. My first ever Rose and Albert run was more difficult. It was kind of boring actually since you didn't get to use two of the main combat components of the game much (additions and dragoons).

I do have a Kongol only run lined up, and I have a save I can work from, but I'ma take a break before I start that as I think it's going to be MUUUUUUCH harder.

LASTLY: Here's the rules I followed on the run.

  • Shana is the only character that can be alive at the end of a boss or mini boss fight or it's considered a loss (which meant using her dragon was often a detriment because you would revive your party and obliterate the enemy in one go)

  • No character can use an addition (though I was loose on this early on when Shana wasn't available just for my sanity) (Note: for other one-character onlys, only the main character can use additions)

  • Other characters can attack (without additions), use Pandemonium on a side character, or use Charm potions on Shana (no defending because often you can end up out-healing your opponent and with the next rule, the damage they deal is negligible)

  • Other characters cannot use better equipment (but again I was loose on this for the no-Shana early games) and can only use bracelets for accessories (and more lenient for the no-Shana end-game moments as that's not where I wanted the challenge to be)

Till next time!

edit: 2hrs and urobolus is down. This is going to take a while...

edit2: 10,000 years ago...

edit3: The first road block, Hoax. Holy crap this is hard when Dart is level 3!

edit4: Day 2! 3 hours in and I beat Hoax after only a second try (and a liberal use of rewind scumming). I've found it's easier to get characters killed, and it's better on my sanity, if I just attack without finishing additions. So I'ma do that. Also, the random encounters are more difficult than the bosses due to the magic explosions. Maybe I should build Shana for physical damage?

edit5: I couldn't lose any characters during the chain of fights at 7th legion fort because the random fights only targeted Shana! Never found it so difficult to lose a character before. Charm potions ahoy!

edit6: Stun locked to death by a Salamander ><

edit7: hurdle 2, the first virage. confusion can bite me!

edit8: That's Drake down! A LOT easier than I expected. Though I did gear everyone for defense (with stuff I found, no purchased items) and liberal use of magic items. One Dancing Ray from rose at 194% power 1-shots the bombs. Hard part done right?

edit9: DID YOU KNOW YOU CAN LOSE IN THE TOURNAMENT?! I DIDN'T! Rose has a better opinion on Shana now lol!

Edit10: Blazing through now. Beat all of hellena 2 without issue. Shanas only Dlvl 2 though. Lvl 16 with 600 hp and a therapy ring though. I think I'll only update it I struggle or beat the game now.

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1 year ago