This post has been de-listed
It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.
I'm in an intro to Java programming course right now, and I'm for the most part doing okay so far. The most difficult thing about learning Java for me is constantly being confused on the jargon when reading the material. I understand what a UML diagram is, and I think I understand the concept of abstract data types.. or maybe not really, but I'm struggling to understand how I should tackle this assignment. I'm not asking you guys to 'do the assignment for me', because I want to learn the material honestly. I'm just trying to find a jumping off point with this particular assignment if that makes any sense. A part of me is thinking that what's being asked of me for this assignment is actually pretty simple but maybe I'm just overthinking it and making it more complicated than it needs to be. If anyone has some time to help me out in understanding this assignment, I'd be very very grateful for your time.
The Assignment:
Without invoking Java, generate a mock up for three user-defined objects that are represented as ADTs. For the three objects list out qualaties (properly) that make them ADTs without implementing the fine details. Be sure to supply supporting reasoning.
Select one of ADT object and create a UML diagram that will describe all the members for succesful implementation. A minimal of three variables is required, and a minimum of five methods must be defined. Please be sure to inculde your proper constuctor (default) and any other constuctors that are fitting for the object.
Subreddit
Post Details
- Posted
- 3 years ago
- Reddit URL
- View post on reddit.com
- External URL
- reddit.com/r/learnjava/c...