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Opinion: Solo Q should have performance incentives
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What I mean by performance incentives is that Solo q should reward players that play well regardless if they win or lose. I got a S in a lost and still lost full LP. What if riot deducted my LP lost? Would that help players play better or keep better mental even if they are losing?

It could even become something more drastic with people losing/gaining more LP based off performance. Obviously, that would promote a more KDA style of gameplay in solo Q which doesn't necessarily increase quality of gameplay or team cooperation. But players still lose LP regardless of how well they play. Also I don't mean drastic LP gain/loss probably just an amount by 5 or 6. It might not be even noticeable for players.

Curious to know what other people think about this idea?

EDIT: Seems like some people think it is a bad idea. To add to my idea I was thinking that maybe if someone were to get a S in a game. They could have a 5 plus or minus LP. Does that not seem reasonable since riot already gives you the grade.

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1 year ago