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Imagine if dmg output was directly related to skill requirements
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Just imagine for a second how amazing this game would be if the damage dealt by an ability would match the skill that it requires to land it.

Imagine how amazing this game would be if a Garen did not oneshot a Soraka simply by pressing Q and R. Imagine if Garen wouldn't deal a few thousand undodgeable true damage just by pressing one button...

Imagine how amazing this game would be if a Yi did not get a Pentakill just by pressing R and Q.

Imagine how amazing this game would be if a MF did not doublekill the botlane simply by pressing E and R.

Would be a real game then, where you did not have to ban the same champs over and over and over and over and over and over again just to prevent some Kid that can't land any skillshots from carrying a whole team.

Just some thoughts I wanted to share.

My plea: make this game playable for lower elo by lowering the damage output for those braindead champs that carry a game singlehandely without taking any sort of skill.

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Posted
4 years ago