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I found the cause of the Nautilus animation bug first seen in this video. The bug occurs whenever Nautilus's hook kills an opponent while he is occupying the same space they are. The animation will continue to loop until Nautilus auto attacks or casts a targeted spell, though his shield (W) will not cancel it. I had a 100% success rate reproducing it in a custom with minions and neutral monsters, as seen here. Similar to the Super Shen bug of old, hopefully this helps Riot to fix the bug and the rest of you to Nautilus Punch to your hearts content.
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