Coming soon - Get a detailed view of why an account is flagged as spam!
view details

This post has been de-listed

It is no longer included in search results and normal feeds (front page, hot posts, subreddit posts, etc). It remains visible only via the author's post history.

9
Feature Request/Idea: Highlighting relevant structures/upgrades/etc. when hovering over resource
Post Body

Hello again! Just had another fun idea.

When hovering over a building/upgrade/technology/etc., the associated resources are highlighted in the left menu.

This is super helpful for knowing which resources you should keep an eye on.

However, I've found myself wishing that I could have the opposite happen as well, especially when trying to find a way to effectively spend my resources after an extended period of unsupervised production. After I build my target items first, of course.

Here's an example:

Without reverse resource highlighting

  1. I leave my game running over night and wake up to full resources and a glut of crafted items thanks to the Steamworks.
  2. My current goal is to increase my science cap, so I build/upgrade everything I can with a science cap increase until I run out of resources.
  3. I now have some resource that are mostly empty and some that are still full.
  4. I browse my list of buildings to find things I can build using my capped resources.
  5. I eventually find something and begin working towards it.

With reverse resource highlighting

  1. I leave my game running over night and wake up to full resources and a glut of crafted items thanks to the Steamworks.
  2. My current goal is to increase my science cap, so I build/upgrade everything I can with a science cap increase until I run out of resources.
  3. I now have some resource that are mostly empty and some that are still full.
  4. I hover over the full resources in the left menu and see several buildings highlighted in my Bonfire tab.
  5. I click the Workshop tab and hover over the same resources to see what can be built in here as well.
  6. I see that the Temple would be the best use of my capped resource and begin working towards it.

Granted, this can also be done by hovering over each building/upgrade and seeing which highlights the target resource, but this reversed option could improve the UX.

I hope this helps. Have fun y'all!

Author
Account Strength
100%
Account Age
13 years
Verified Email
Yes
Verified Flair
No
Total Karma
8,174
Link Karma
5,273
Comment Karma
2,843
Profile updated: 1 day ago
Posts updated: 4 months ago
Flairmeister

Subreddit

Post Details

We try to extract some basic information from the post title. This is not always successful or accurate, please use your best judgement and compare these values to the post title and body for confirmation.
Posted
3 years ago